ref: b92f1cbb1ca7b36802d2b5d69c3485c8db6547f2
dir: /src/Input.cpp/
#include "Input.h" #include <stddef.h> #include <stdint.h> #include <string.h> #include <SDL.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Tags.h" #include "Types.h" #define JOYSTICK_DEADZONE 10000 SDL_Joystick *joystick; //This may be a name that was given by Simon, but it fits the rest of Pixel's names so it's fine. void ReleaseDirectInput() { //Close opened joystick (if exists) if (joystick) { SDL_QuitSubSystem(SDL_INIT_JOYSTICK); SDL_JoystickClose(joystick); joystick = NULL; } } bool InitDirectInput() { //Open first available joystick SDL_InitSubSystem(SDL_INIT_JOYSTICK); for (int i = 0; i < SDL_NumJoysticks(); i++) { joystick = SDL_JoystickOpen(i); //Break as soon as a joystick is properly opened if (joystick) break; } return true; } bool GetJoystickStatus(JOYSTICK_STATUS *pStatus) { //Clear status memset(pStatus, 0, sizeof(JOYSTICK_STATUS)); if (joystick) { int32_t x = SDL_JoystickGetAxis(joystick, 0); int32_t y = SDL_JoystickGetAxis(joystick, 1); pStatus->bLeft = x <= -JOYSTICK_DEADZONE; pStatus->bRight = x >= JOYSTICK_DEADZONE; pStatus->bUp = y <= -JOYSTICK_DEADZONE; pStatus->bDown = y >= JOYSTICK_DEADZONE; int numButtons = SDL_JoystickNumButtons(joystick); if (numButtons > 32) numButtons = 32; for (int button = 0; button < numButtons; button++) pStatus->bButton[button] = SDL_JoystickGetButton(joystick, button) != 0; return true; } return false; } bool ResetJoystickStatus() { return true; }