ref: b92f1cbb1ca7b36802d2b5d69c3485c8db6547f2
dir: /src/Stage.h/
#pragma once #include "WindowsWrapper.h" struct STAGE_TABLE { char parts[0x20]; char map[0x20]; int bkType; char back[0x20]; char npc[0x20]; char boss[0x20]; char boss_no; char name[0x20]; }; extern int gStageNo; extern int gMusicNo; BOOL TransferStage(int no, int w, int x, int y); void ChangeMusic(int no); void ReCallMusic();