ref: bdcb1f3a3ec75a473d495b8e39afbcb6edbf821f
dir: /src/Backends/Rendering.h/
#pragma once #include <stddef.h> typedef struct RenderBackend_Surface RenderBackend_Surface; typedef struct RenderBackend_GlyphAtlas RenderBackend_GlyphAtlas; typedef struct RenderBackend_Rect { long left; long top; long right; long bottom; } RenderBackend_Rect; RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen); void RenderBackend_Deinit(void); void RenderBackend_DrawScreen(void); RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target); void RenderBackend_FreeSurface(RenderBackend_Surface *surface); bool RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface); void RenderBackend_RestoreSurface(RenderBackend_Surface *surface); unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height); void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height); void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool colour_key); void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue); RenderBackend_GlyphAtlas* RenderBackend_CreateGlyphAtlas(size_t size); void RenderBackend_DestroyGlyphAtlas(RenderBackend_GlyphAtlas *atlas); void RenderBackend_UploadGlyph(RenderBackend_GlyphAtlas *atlas, size_t x, size_t y, const unsigned char *pixels, size_t width, size_t height); void RenderBackend_PrepareToDrawGlyphs(RenderBackend_GlyphAtlas *atlas, RenderBackend_Surface *destination_surface, const unsigned char *colour_channels); void RenderBackend_DrawGlyph(RenderBackend_GlyphAtlas *atlas, long x, long y, size_t glyph_x, size_t glyph_y, size_t glyph_width, size_t glyph_height); void RenderBackend_FlushGlyphs(void); void RenderBackend_HandleRenderTargetLoss(void); void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height);