shithub: cstory

ref: bdcb1f3a3ec75a473d495b8e39afbcb6edbf821f
dir: /src/MycParam.h/

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#pragma once

#include "WindowsWrapper.h"

typedef struct ARMS_LEVEL
{
	int exp[3];
} ARMS_LEVEL;

typedef struct REC
{
	long counter[4];
	unsigned char random[4];
} REC;

extern ARMS_LEVEL gArmsLevelTable[14];

void AddExpMyChar(int x);
void ZeroExpMyChar(void);
BOOL IsMaxExpMyChar(void);
void DamageMyChar(int damage);
void ZeroArmsEnergy_All(void);
void AddBulletMyChar(int no, int val);
void AddLifeMyChar(int x);
void AddMaxLifeMyChar(int val);
void PutArmsEnergy(BOOL flash);
void PutActiveArmsList(void);
void PutMyLife(BOOL flash);
void PutMyAir(int x, int y);
void PutTimeCounter(int x, int y);
BOOL SaveTimeCounter(void);
int LoadTimeCounter(void);