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ref: bee35b5750748cf101a6924543e46ec3f9c783ba
dir: /DoConfig/fltk/src/fl_arci.cxx/

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//
// "$Id$"
//
// Arc (integer) drawing functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file.  If this
// file is missing or damaged, see the license at:
//
//     http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
//     http://www.fltk.org/str.php
//

/**
  \file fl_arci.cxx
  \brief Utility functions for drawing circles using integers
*/

// "integer" circle drawing functions.  These draw the limited
// circle types provided by X and NT graphics.  The advantage of
// these is that small ones draw quite nicely (probably due to stored
// hand-drawn bitmaps of small circles!) and may be implemented by
// hardware and thus are fast.

// Probably should add fl_chord.

// 3/10/98: created

#include <FL/fl_draw.H>
#include <FL/x.H>
#ifdef WIN32
#  include <FL/math.h>
#endif
#include <config.h>

void Fl_Graphics_Driver::arc(int x,int y,int w,int h,double a1,double a2) {
  if (w <= 0 || h <= 0) return;

#if defined(USE_X11)
  XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
#elif defined(WIN32)
  int xa = x+w/2+int(w*cos(a1/180.0*M_PI));
  int ya = y+h/2-int(h*sin(a1/180.0*M_PI));
  int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
  int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
  if (fabs(a1 - a2) < 90) {
    if (xa == xb && ya == yb) SetPixel(fl_gc, xa, ya, fl_RGB());
    else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
  } else Arc(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
#elif defined(__APPLE_QUARTZ__)
  a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
  float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
  CGContextSetShouldAntialias(fl_gc, true);
  if (w!=h) {
    CGContextSaveGState(fl_gc);
    CGContextTranslateCTM(fl_gc, cx, cy);
    CGContextScaleCTM(fl_gc, w-1.0f, h-1.0f);
    CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1);
    CGContextRestoreGState(fl_gc);
  } else {
    float r = (w+h)*0.25f-0.5f;
    CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1);
  }
  CGContextStrokePath(fl_gc);
  CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}

void Fl_Graphics_Driver::pie(int x,int y,int w,int h,double a1,double a2) {
  if (w <= 0 || h <= 0) return;

#if defined(USE_X11)
  XDrawArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
  XFillArc(fl_display, fl_window, fl_gc, x,y,w-1,h-1, int(a1*64),int((a2-a1)*64));
#elif defined(WIN32)
  if (a1 == a2) return;
  int xa = x+w/2+int(w*cos(a1/180.0*M_PI));
  int ya = y+h/2-int(h*sin(a1/180.0*M_PI));
  int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
  int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
  SelectObject(fl_gc, fl_brush());
  if (fabs(a1 - a2) < 90) {
    if (xa == xb && ya == yb) {
      MoveToEx(fl_gc, x+w/2, y+h/2, 0L); 
      LineTo(fl_gc, xa, ya);
      SetPixel(fl_gc, xa, ya, fl_RGB());
    } else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
  } else Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb); 
#elif defined(__APPLE_QUARTZ__)
  a1 = (-a1)/180.0f*M_PI; a2 = (-a2)/180.0f*M_PI;
  float cx = x + 0.5f*w - 0.5f, cy = y + 0.5f*h - 0.5f;
  CGContextSetShouldAntialias(fl_gc, true);
  if (w!=h) {
    CGContextSaveGState(fl_gc);
    CGContextTranslateCTM(fl_gc, cx, cy);
    CGContextScaleCTM(fl_gc, w, h);
    CGContextAddArc(fl_gc, 0, 0, 0.5, a1, a2, 1);
    CGContextAddLineToPoint(fl_gc, 0, 0);
    CGContextClosePath(fl_gc);
    CGContextRestoreGState(fl_gc);
  } else {
    float r = (w+h)*0.25f;
    CGContextAddArc(fl_gc, cx, cy, r, a1, a2, 1);
    CGContextAddLineToPoint(fl_gc, cx, cy);
    CGContextClosePath(fl_gc);
  }
  CGContextFillPath(fl_gc);
  CGContextSetShouldAntialias(fl_gc, false);
#else
# error unsupported platform
#endif
}

//
// End of "$Id$".
//