ref: bee35b5750748cf101a6924543e46ec3f9c783ba
dir: /DoConfig/fltk/src/fl_draw_pixmap.cxx/
// // "$Id$" // // Pixmap drawing code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2012 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // NOTE: I believe many of the following comments (between the dash markers) // are no longer accurate: // -------------------------------------------------------------------- // Implemented without using the xpm library (which I can't use because // it interferes with the color cube used by fl_draw_image). // Current implementation is cheap and slow, and works best on a full-color // display. Transparency is not handled, and colors are dithered to // the color cube. Color index is achieved by adding the id // characters together! Also mallocs a lot of temporary memory! // Notice that there is no pixmap file interface. This is on purpose, // as I want to discourage programs that require support files to work. // All data needed by a program ui should be compiled in!!! // -------------------------------------------------------------------- // The above comments were checked in as r2, and much has changed since then; // transparency added, color cube not required, etc. -erco Oct 20 2013 #include <FL/Fl.H> #include <FL/fl_draw.H> #include <FL/x.H> #include <stdio.h> #include "flstring.h" static int ncolors, chars_per_pixel; /** Get the dimensions of a pixmap. An XPM image contains the dimensions in its data. This function returns the width and height. \param[in] data pointer to XPM image data. \param[out] w,h width and height of image \returns non-zero if the dimensions were parsed OK \returns 0 if there were any problems */ int fl_measure_pixmap(/*const*/ char* const* data, int &w, int &h) { return fl_measure_pixmap((const char*const*)data,w,h); } /** Get the dimensions of a pixmap. \see fl_measure_pixmap(char* const* data, int &w, int &h) */ int fl_measure_pixmap(const char * const *cdata, int &w, int &h) { int i = sscanf(cdata[0],"%d%d%d%d",&w,&h,&ncolors,&chars_per_pixel); if (i<4 || w<=0 || h<=0 || (chars_per_pixel!=1 && chars_per_pixel!=2) ) return w=0; return 1; } uchar **fl_mask_bitmap; // if non-zero, create bitmap and store pointer here /** Draw XPM image data, with the top-left corner at the given position. The image is dithered on 8-bit displays so you won't lose color space for programs displaying both images and pixmaps. \param[in] data pointer to XPM image data \param[in] x,y position of top-left corner \param[in] bg background color \returns 0 if there was any error decoding the XPM data. */ int fl_draw_pixmap(/*const*/ char* const* data, int x,int y,Fl_Color bg) { return fl_draw_pixmap((const char*const*)data,x,y,bg); } #ifdef WIN32 // to compute an unused color to be used for the pixmap background FL_EXPORT UINT win_pixmap_bg_color; // the RGB() of the pixmap background color static int color_count; // # of non-transparent colors used in pixmap typedef struct { uchar r; uchar g; uchar b; } UsedColor; static UsedColor *used_colors; // Makes an RGB triplet different from all the colors used in the pixmap // and compute win_pixmap_bg_color from this triplet static void make_unused_color(uchar &r, uchar &g, uchar &b) { int i; r = 2; g = 3; b = 4; while (1) { for ( i=0; i<color_count; i++ ) if ( used_colors[i].r == r && used_colors[i].g == g && used_colors[i].b == b ) break; if (i >= color_count) { free((void*)used_colors); used_colors = NULL; win_pixmap_bg_color = RGB(r, g, b); return; } if (r < 255) { r++; } else { r = 0; if (g < 255) { g++; } else { g = 0; b++; } } } } #endif int fl_convert_pixmap(const char*const* cdata, uchar* out, Fl_Color bg) { int w, h; const uchar*const* data = (const uchar*const*)(cdata+1); if (!fl_measure_pixmap(cdata, w, h)) return 0; if ((chars_per_pixel < 1) || (chars_per_pixel > 2)) return 0; typedef uchar uchar4[4]; uchar4 *colors = new uchar4[1<<(chars_per_pixel*8)]; #ifdef WIN32 uchar *transparent_c = (uchar *)0; // such that transparent_c[0,1,2] are the RGB of the transparent color color_count = 0; used_colors = (UsedColor*)malloc(abs(ncolors) * sizeof(UsedColor)); #endif if (ncolors < 0) { // FLTK (non standard) compressed colormap ncolors = -ncolors; const uchar *p = *data++; // if first color is ' ' it is transparent (put it later to make // it not be transparent): if (*p == ' ') { uchar* c = colors[(int)' ']; Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0; #ifdef WIN32 transparent_c = c; #endif p += 4; ncolors--; } // read all the rest of the colors: for (int i=0; i < ncolors; i++) { uchar* c = colors[*p++]; #ifdef WIN32 used_colors[color_count].r = *(p+0); used_colors[color_count].g = *(p+1); used_colors[color_count].b = *(p+2); color_count++; #endif *c++ = *p++; *c++ = *p++; *c++ = *p++; *c = 255; } } else { // normal XPM colormap with names for (int i=0; i<ncolors; i++) { const uchar *p = *data++; // the first 1 or 2 characters are the color index: int ind = *p++; uchar* c; if (chars_per_pixel>1) ind = (ind<<8)|*p++; c = colors[ind]; // look for "c word", or last word if none: const uchar *previous_word = p; for (;;) { while (*p && isspace(*p)) p++; uchar what = *p++; while (*p && !isspace(*p)) p++; while (*p && isspace(*p)) p++; if (!*p) {p = previous_word; break;} if (what == 'c') break; previous_word = p; while (*p && !isspace(*p)) p++; } int parse = fl_parse_color((const char*)p, c[0], c[1], c[2]); c[3] = 255; if (parse) { #ifdef WIN32 used_colors[color_count].r = c[0]; used_colors[color_count].g = c[1]; used_colors[color_count].b = c[2]; color_count++; #endif } else { // assume "None" or "#transparent" for any errors // "bg" should be transparent... Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0; #ifdef WIN32 transparent_c = c; #endif } // if parse } // for ncolors } // if ncolors #ifdef WIN32 if (transparent_c) { make_unused_color(transparent_c[0], transparent_c[1], transparent_c[2]); } else { uchar r, g, b; make_unused_color(r, g, b); } #endif U32 *q = (U32*)out; for (int Y = 0; Y < h; Y++) { const uchar* p = data[Y]; if (chars_per_pixel <= 1) { for (int X = 0; X < w; X++) memcpy(q++, colors[*p++], 4); } else { for (int X = 0; X < w; X++) { int ind = (*p++)<<8; ind |= *p++; memcpy(q++, colors[ind], 4); } } } delete[] colors; return 1; } /** Draw XPM image data, with the top-left corner at the given position. \see fl_draw_pixmap(char* const* data, int x, int y, Fl_Color bg) */ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) { int w, h; if (!fl_measure_pixmap(cdata, w, h)) return 0; uchar *buffer = new uchar[w*h*4]; if (!fl_convert_pixmap(cdata, buffer, bg)) { delete[] buffer; return 0; } // FIXME: Hack until fl_draw_image() supports alpha properly #ifdef __APPLE_QUARTZ__ if (Fl_Surface_Device::surface() == Fl_Display_Device::display_device()) { Fl_RGB_Image* rgb = new Fl_RGB_Image(buffer, w, h, 4); rgb->alloc_array = 1; rgb->draw(x, y); delete rgb; return 1; } else { #endif // __APPLE_QUARTZ__ // build the mask bitmap used by Fl_Pixmap: if (fl_mask_bitmap) { int W = (w+7)/8; uchar* bitmap = new uchar[W * h]; *fl_mask_bitmap = bitmap; const uchar *p = &buffer[3]; uchar b = 0; for (int Y = 0; Y < h; Y++) { b = 0; for (int X = 0, bit = 1; X < w; X++, p += 4) { if (*p > 127) b |= bit; bit <<= 1; if (bit > 0x80 || X == w-1) { *bitmap++ = b; bit = 1; b = 0; } } // if chars_per_pixel } // for Y } fl_draw_image(buffer, x, y, w, h, 4); #ifdef __APPLE_QUARTZ__ } #endif delete[] buffer; return 1; } // // End of "$Id$". //