ref: bfc255478c0e329df60b9c91bf10ecf94d8555a1
dir: /src/Sound.h/
#pragma once
#ifndef DIRECTSOUND_VERSION
#define DIRECTSOUND_VERSION 0x500
#endif
#include <dsound.h>
#include "WindowsWrapper.h"
#include "PixTone.h"
#define SE_MAX 160 // According to the Organya source code release, this is the real name for this constant
enum SoundEffectNames
{
SND_YES_NO_CHANGE_CHOICE = 1,
SND_MESSAGE_TYPING = 2,
SND_QUOTE_BUMP_HEAD = 3,
SND_SWITCH_WEAPON = 4,
SND_YES_NO_PROMPT = 5,
// To be continued
SND_SILLY_EXPLOSION = 25,
SND_LARGE_OBJECT_HIT_GROUND = 26,
// To be continued
SND_ENEMY_SHOOT_PROJETILE = 39,
// To be continued
SND_BEHEMOTH_LARGE_HURT = 52,
// To be continued
SND_EXPLOSION = 72
// To be continued
};
enum SoundMode
{
SOUND_MODE_PLAY_LOOP = -1,
SOUND_MODE_STOP = 0,
SOUND_MODE_PLAY = 1
};
extern LPDIRECTSOUND lpDS;
extern LPDIRECTSOUNDBUFFER lpSECONDARYBUFFER[SE_MAX];
BOOL InitDirectSound(HWND hwnd);
void EndDirectSound(void);
BOOL InitSoundObject(LPCSTR resname, int no);
BOOL LoadSoundObject(LPCSTR file_name, int no);
void PlaySoundObject(int no, SoundMode mode);
void ChangeSoundFrequency(int no, DWORD rate);
void ChangeSoundVolume(int no, long volume);
void ChangeSoundPan(int no, long pan);
int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no);