ref: c12149b96ea1d519302af1f3e7a178e97b0ff9d6
dir: /src/Profile.h/
#pragma once
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "SelStage.h"
#include "Stage.h"
typedef struct PROFILEDATA
{
char code[8];
int stage;
MusicID music;
int x;
int y;
int direct;
short max_life;
short star;
short life;
short a;
int select_arms;
int select_item;
int equip;
int unit;
int counter;
ARMS arms[8];
ITEM items[32];
PERMIT_STAGE permitstage[8];
signed char permit_mapping[0x80];
char FLAG[4];
unsigned char flags[1000];
} PROFILEDATA;
extern const char* const gDefaultName;
extern const char* const gProfileCode;
BOOL IsProfile(void);
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);
BOOL InitializeGame(void);