ref: ce8b5651bc33720a4f34309c81d0b12d7ce5791e
dir: /DoConfig/fltk/src/Fl_Image_Surface.cxx/
// // "$Id$" // // Draw-to-image code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include <FL/Fl_Image_Surface.H> #include <FL/Fl_Printer.H> #include <FL/Fl.H> const char *Fl_Image_Surface::class_id = "Fl_Image_Surface"; void Fl_Image_Surface::prepare_(int w, int h, int highres) { width = w; height = h; #if FL_ABI_VERSION < 10304 highres = 0; if (highres) {/* avoid compiler warning (Linux + Windows */} #endif #ifdef __APPLE__ offscreen = fl_create_offscreen(highres ? 2*w : w, highres ? 2*h : h); helper = new Fl_Quartz_Flipped_Surface_(w, h); if (highres) { CGContextScaleCTM(offscreen, 2, 2); } driver(helper->driver()); CGContextSetShouldAntialias(offscreen, false); CGContextSaveGState(offscreen); CGContextTranslateCTM(offscreen, 0, height); CGContextScaleCTM(offscreen, 1.0f, -1.0f); CGContextSetRGBFillColor(offscreen, 1, 1, 1, 1); CGContextFillRect(offscreen, CGRectMake(0,0,w,h) ); #elif defined(WIN32) offscreen = fl_create_offscreen(w, h); helper = new Fl_GDI_Surface_(); driver(helper->driver()); #else gc = 0; if (!fl_gc) { // allows use of this class before any window is shown fl_open_display(); gc = XCreateGC(fl_display, RootWindow(fl_display, fl_screen), 0, 0); fl_gc = gc; } offscreen = fl_create_offscreen(w, h); helper = new Fl_Xlib_Surface_(); driver(helper->driver()); #endif } /** Constructor with optional high resolution. \param w and \param h give the size in pixels of the resulting image. \param highres if non-zero, the surface pixel size is twice as high and wide as w and h, which is useful to draw it later on a high resolution display (e.g., retina display). This is implemented for the Mac OS platform only. If \p highres is non-zero, use Fl_Image_Surface::highres_image() to get the image data. \version 1.3.4 and requires compilation with -DFL_ABI_VERSION=10304 (1.3.3 without the highres parameter) */ Fl_Image_Surface::Fl_Image_Surface(int w, int h, int highres) : Fl_Surface_Device(NULL) { prepare_(w, h, highres); } #if FLTK_ABI_VERSION < 10304 Fl_Image_Surface::Fl_Image_Surface(int w, int h) : Fl_Surface_Device(NULL) { prepare_(w, h, 0); } #endif /** The destructor. */ Fl_Image_Surface::~Fl_Image_Surface() { #ifdef __APPLE__ void *data = CGBitmapContextGetData((CGContextRef)offscreen); free(data); CGContextRelease((CGContextRef)offscreen); delete (Fl_Quartz_Flipped_Surface_*)helper; #elif defined(WIN32) fl_delete_offscreen(offscreen); delete (Fl_GDI_Surface_*)helper; #else fl_delete_offscreen(offscreen); if (gc) { XFreeGC(fl_display, gc); fl_gc = 0; } delete (Fl_Xlib_Surface_*)helper; #endif } /** Returns an image made of all drawings sent to the Fl_Image_Surface object. The returned object contains its own copy of the RGB data. Prefer Fl_Image_Surface::highres_image() if the surface was constructed with the highres option on. */ Fl_RGB_Image* Fl_Image_Surface::image() { unsigned char *data; int W = width, H = height; #ifdef __APPLE__ CGContextFlush(offscreen); W = CGBitmapContextGetWidth(offscreen); H = CGBitmapContextGetHeight(offscreen); Fl_X::set_high_resolution(0); data = fl_read_image(NULL, 0, 0, W, H, 0); fl_gc = 0; #elif defined(WIN32) fl_pop_clip(); data = fl_read_image(NULL, 0, 0, width, height, 0); RestoreDC(fl_gc, _savedc); DeleteDC(fl_gc); _ss->set_current(); fl_window=_sw; fl_gc = _sgc; #else fl_pop_clip(); data = fl_read_image(NULL, 0, 0, width, height, 0); fl_window = pre_window; previous->set_current(); #endif Fl_RGB_Image *image = new Fl_RGB_Image(data, W, H); image->alloc_array = 1; return image; } /** Returns a possibly high resolution image made of all drawings sent to the Fl_Image_Surface object. The Fl_Image_Surface object should have been constructed with Fl_Image_Surface(W, H, 1). The returned image is scaled to a size of WxH drawing units and may have a pixel size twice as wide and high. The returned object should be deallocated with Fl_Shared_Image::release() after use. \version 1.3.4 and requires compilation with -DFL_ABI_VERSION=10304 */ Fl_Shared_Image* Fl_Image_Surface::highres_image() { Fl_Shared_Image *s_img = Fl_Shared_Image::get(image()); s_img->scale(width, height); return s_img; } /** Draws a widget in the image surface \param widget any FLTK widget (e.g., standard, custom, window, GL view) to draw in the image \param delta_x and \param delta_y give the position in the image of the top-left corner of the widget */ void Fl_Image_Surface::draw(Fl_Widget *widget, int delta_x, int delta_y) { helper->print_widget(widget, delta_x, delta_y); } void Fl_Image_Surface::set_current() { #if defined(__APPLE__) fl_gc = offscreen; fl_window = 0; Fl_Surface_Device::set_current(); Fl_X::set_high_resolution( CGBitmapContextGetWidth(offscreen) > width ); #elif defined(WIN32) _sgc=fl_gc; _sw=fl_window; _ss = Fl_Surface_Device::surface(); Fl_Surface_Device::set_current(); fl_gc = fl_makeDC(offscreen); _savedc = SaveDC(fl_gc); fl_window=(HWND)offscreen; fl_push_no_clip(); #else pre_window = fl_window; fl_window = offscreen; previous = Fl_Surface_Device::surface(); Fl_Surface_Device::set_current(); fl_push_no_clip(); #endif } #if defined(__APPLE__) Fl_Quartz_Flipped_Surface_::Fl_Quartz_Flipped_Surface_(int w, int h) : Fl_Quartz_Surface_(w, h) { } void Fl_Quartz_Flipped_Surface_::translate(int x, int y) { CGContextRestoreGState(fl_gc); CGContextSaveGState(fl_gc); CGContextTranslateCTM(fl_gc, x, -y); CGContextSaveGState(fl_gc); CGContextTranslateCTM(fl_gc, 0, height); CGContextScaleCTM(fl_gc, 1.0f, -1.0f); } void Fl_Quartz_Flipped_Surface_::untranslate() { CGContextRestoreGState(fl_gc); } const char *Fl_Quartz_Flipped_Surface_::class_id = "Fl_Quartz_Flipped_Surface_"; void Fl_Image_Surface::draw_decorated_window(Fl_Window* win, int delta_x, int delta_y) { int bt = win->decorated_h() - win->h(); draw(win, delta_x, bt + delta_y ); // draw the window content if (win->border()) { // draw the window title bar helper->translate(delta_x, delta_y); CGContextTranslateCTM(fl_gc, 0, bt); CGContextScaleCTM(fl_gc, 1, -1); void *layer = Fl_X::get_titlebar_layer(win); if (layer) { Fl_X::draw_layer_to_context(layer, fl_gc, win->w(), bt); } else { CGImageRef img = Fl_X::CGImage_from_window_rect(win, 0, -bt, win->w(), bt); CGContextDrawImage(fl_gc, CGRectMake(0, 0, win->w(), bt), img); CGImageRelease(img); } helper->untranslate(); CGContextTranslateCTM(fl_gc, delta_x, height+delta_y); CGContextScaleCTM(fl_gc, 1.0f, -1.0f); } } #else /** Draws a window and its borders and title bar to the image drawing surface. \param win an FLTK window to draw in the image \param delta_x and \param delta_y give the position in the image of the top-left corner of the window's title bar */ void Fl_Image_Surface::draw_decorated_window(Fl_Window* win, int delta_x, int delta_y) { #ifdef WIN32 // draw_decorated_window() will change the current drawing surface, and set it // back to us; it's necessary to do some cleaning before fl_pop_clip(); RestoreDC(fl_gc, _savedc); DeleteDC(fl_gc); #elif !defined(__APPLE__) fl_pop_clip(); #endif helper->draw_decorated_window(win, delta_x, delta_y, this); } #endif // // End of "$Id$". //