ref: ce8b5651bc33720a4f34309c81d0b12d7ce5791e
dir: /DoConfig/fltk/src/Fl_get_key.cxx/
// // "$Id$" // // Keyboard state routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #ifdef WIN32 # include "Fl_get_key_win32.cxx" #elif defined(__APPLE__) # include "Fl_get_key_mac.cxx" #else // Return the current state of a key. This is the X version. I identify // keys (mostly) by the X keysym. So this turns the keysym into a keycode // and looks it up in the X key bit vector, which Fl_x.cxx keeps track of. # include <FL/Fl.H> # include <FL/x.H> extern char fl_key_vector[32]; // in Fl_x.cxx int Fl::event_key(int k) { if (k > FL_Button && k <= FL_Button+8) return Fl::event_state(8<<(k-FL_Button)); int i; # ifdef __sgi // get some missing PC keyboard keys: if (k == FL_Meta_L) i = 147; else if (k == FL_Meta_R) i = 148; else if (k == FL_Menu) i = 149; else # endif i = XKeysymToKeycode(fl_display, k); if (i==0) return 0; return fl_key_vector[i/8] & (1 << (i%8)); } int Fl::get_key(int k) { fl_open_display(); XQueryKeymap(fl_display, fl_key_vector); return event_key(k); } #endif // // End of "$Id$". //