ref: ce8b5651bc33720a4f34309c81d0b12d7ce5791e
dir: /DoConfig/fltk/src/fl_rounded_box.cxx/
// // "$Id$" // // Rounded box drawing routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include <FL/Fl.H> #include <FL/fl_draw.H> // Constants for rounded corner drawing algorithm: // // RN = number of segments per corner (must match offset array size) // RS = max. corner radius // BW = box shadow width #define RN 5 #define RS 15 #define BW 3 static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0}; static inline void fl_vertex_r(double x, double y) { fl_vertex(x + 0.5, y + 0.5); } static void rbox(int fill, int x, int y, int w, int h) { int i; int rs, rsy; rs = w*2/5; rsy = h*2/5; if (rs > rsy) rs = rsy; // use smaller radius if (rs > RS) rs = RS; if (rs == 5) rs = 4; // use only even sizes for small corners (STR #2943) if (rs == 7) rs = 8; // note: 8 is better than 6 (really) if (fill) fl_begin_polygon(); else fl_begin_loop(); for (i=0; i<RN; i++) fl_vertex_r(x + offset[RN-i-1]*rs, y + offset[i] * rs); for (i=0; i<RN; i++) fl_vertex_r(x + offset[i]*rs, y + h-1 - offset[RN-i-1] * rs); for (i=0; i<RN; i++) fl_vertex_r(x + w-1 - offset[RN-i-1]*rs, y + h-1 - offset[i] * rs); for (i=0; i<RN; i++) fl_vertex_r(x + w-1 - offset[i]*rs, y + offset[RN-i-1] * rs); if (fill) fl_end_polygon(); else fl_end_loop(); } static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(1, x, y, w, h); rbox(0, x, y, w, h); } static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(0, x, y, w, h); } static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) { Fl::set_box_color(c); rbox(1, x, y, w, h); fl_color(FL_BLACK); rbox(0, x, y, w, h); } static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) { // draw shadow: fl_color(FL_DARK3); rbox(1, x+BW, y+BW, w, h); rbox(0, x+BW, y+BW, w, h); // draw the box: fl_rounded_box(x, y, w, h, c); } extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*); Fl_Boxtype fl_define_FL_ROUNDED_BOX() { fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame); fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box); return _FL_ROUNDED_BOX; } Fl_Boxtype fl_define_FL_RFLAT_BOX() { fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box); return _FL_RFLAT_BOX; } Fl_Boxtype fl_define_FL_RSHADOW_BOX() { fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box); return _FL_RSHADOW_BOX; } // // End of "$Id$". //