ref: ce8b5651bc33720a4f34309c81d0b12d7ce5791e
dir: /DoConfig/fltk/src/gl_draw.cxx/
// // "$Id$" // // OpenGL drawing support routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Functions from <FL/gl.h> // See also Fl_Gl_Window and gl_start.cxx #include "flstring.h" #if HAVE_GL || defined(FL_DOXYGEN) #include <FL/Fl.H> #include <FL/gl.h> #include <FL/gl_draw.H> #include <FL/x.H> #include <FL/fl_draw.H> #include <FL/Fl_Device.H> #include "Fl_Gl_Choice.H" #include "Fl_Font.H" #include <FL/fl_utf8.h> #if !defined(WIN32) && !defined(__APPLE__) #include "Xutf8.h" #endif #if defined(__APPLE__) #if !defined(kCGBitmapByteOrder32Host) // doc says available 10.4 but some 10.4 don't have it # define kCGBitmapByteOrder32Host 0 #endif #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_4 # include <OpenGL/glext.h> # define GL_TEXTURE_RECTANGLE_ARB GL_TEXTURE_RECTANGLE_EXT # include <FL/Fl_Gl_Window.H> #endif // < MAC_OS_X_VERSION_10_4 #endif // __APPLE__ /** Returns the current font's height */ int gl_height() {return fl_height();} /** Returns the current font's descent */ int gl_descent() {return fl_descent();} /** Returns the width of the string in the current fnt */ double gl_width(const char* s) {return fl_width(s);} /** Returns the width of n characters of the string in the current font */ double gl_width(const char* s, int n) {return fl_width(s,n);} /** Returns the width of the character in the current font */ double gl_width(uchar c) {return fl_width(c);} static Fl_Font_Descriptor *gl_fontsize; #define GENLISTSIZE 256 #ifndef __APPLE__ # define USE_OksiD_style_GL_font_selection 1 // Most hosts except OSX #endif #if USE_XFT # undef USE_OksiD_style_GL_font_selection // turn this off for XFT also #endif /** Sets the current OpenGL font to the same font as calling fl_font() */ void gl_font(int fontid, int size) { fl_font(fontid, size); Fl_Font_Descriptor *fl_fontsize = fl_graphics_driver->font_descriptor(); #ifndef __APPLE__ if (!fl_fontsize->listbase) { #ifdef USE_OksiD_style_GL_font_selection #undef GENLISTSIZE #define GENLISTSIZE 0x10000 fl_fontsize->listbase = glGenLists(GENLISTSIZE); #else // Fltk-1.1.8 style GL font selection #if defined (USE_X11) // X-windows options follow, either XFT or "plain" X // FIXME: warning Ideally, for XFT, we really need a glXUseXftFont implementation here... // FIXME: warning GL font selection is basically wrong here /* OksiD had a fairly sophisticated scheme for storing multiple X fonts in a XUtf8FontStruct, * then sorting through them at draw time (for normal X rendering) to find which one can * render the current glyph... But for now, just use the first font in the list for GL... */ XFontStruct *font = fl_X_core_font(); int base = font->min_char_or_byte2; int count = font->max_char_or_byte2-base+1; fl_fontsize->listbase = glGenLists(GENLISTSIZE); glXUseXFont(font->fid, base, count, fl_fontsize->listbase+base); # elif defined(WIN32) // this is unused because USE_OksiD_style_GL_font_selection == 1 int base = fl_fontsize->metr.tmFirstChar; int count = fl_fontsize->metr.tmLastChar-base+1; HFONT oldFid = (HFONT)SelectObject(fl_gc, fl_fontsize->fid); fl_fontsize->listbase = glGenLists(GENLISTSIZE); wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base); SelectObject(fl_gc, oldFid); # endif #endif // USE_OksiD_style_GL_font_selection } glListBase(fl_fontsize->listbase); #endif // !__APPLE__ gl_fontsize = fl_fontsize; } #ifndef __APPLE__ static void get_list(int r) { gl_fontsize->glok[r] = 1; #if defined(USE_X11) # if USE_XFT // FIXME # else unsigned int ii = r * 0x400; for (int i = 0; i < 0x400; i++) { XFontStruct *font = NULL; unsigned short id; fl_XGetUtf8FontAndGlyph(gl_fontsize->font, ii, &font, &id); if (font) glXUseXFont(font->fid, id, 1, gl_fontsize->listbase+ii); ii++; } # endif #elif defined(WIN32) unsigned int ii = r * 0x400; HFONT oldFid = (HFONT)SelectObject(fl_gc, gl_fontsize->fid); wglUseFontBitmapsW(fl_gc, ii, 0x400, gl_fontsize->listbase+ii); SelectObject(fl_gc, oldFid); #else # error unsupported platform #endif } // get_list #endif void gl_remove_displaylist_fonts() { # if HAVE_GL // clear variables used mostly in fl_font fl_graphics_driver->font(0, 0); for (int j = 0 ; j < FL_FREE_FONT ; ++j) { Fl_Font_Descriptor* past = 0; Fl_Fontdesc* s = fl_fonts + j ; Fl_Font_Descriptor* f = s->first; while (f != 0) { if(f->listbase) { if(f == s->first) { s->first = f->next; } else { past->next = f->next; } // It would be nice if this next line was in a destructor somewhere glDeleteLists(f->listbase, GENLISTSIZE); Fl_Font_Descriptor* tmp = f; f = f->next; delete tmp; } else { past = f; f = f->next; } } } #endif } #ifdef __APPLE__ static void gl_draw_textures(const char* str, int n); #endif /** Draws an array of n characters of the string in the current font at the current position. \see On the Mac OS X platform, see gl_texture_pile_height(int) */ void gl_draw(const char* str, int n) { #ifdef __APPLE__ gl_draw_textures(str, n); #else static unsigned short *buf = NULL; static unsigned l = 0; unsigned wn = fl_utf8toUtf16(str, n, buf, l); if (wn >= l) { buf = (unsigned short*) realloc(buf, sizeof(unsigned short) * (wn + 1)); l = wn + 1; wn = fl_utf8toUtf16(str, n, buf, l); } #if !( defined(USE_X11) || USE_XFT ) for (unsigned i = 0; i < wn; i++) { unsigned int r; r = (buf[i] & 0xFC00) >> 10; if (!gl_fontsize->glok[r]) get_list(r); } #endif glCallLists(wn, GL_UNSIGNED_SHORT, buf); #endif } /** Draws n characters of the string in the current font at the given position \see On the Mac OS X platform, see gl_texture_pile_height(int) */ void gl_draw(const char* str, int n, int x, int y) { glRasterPos2i(x, y); gl_draw(str, n); } /** Draws n characters of the string in the current font at the given position \see On the Mac OS X platform, see gl_texture_pile_height(int) */ void gl_draw(const char* str, int n, float x, float y) { glRasterPos2f(x, y); gl_draw(str, n); } /** Draws a nul-terminated string in the current font at the current position \see On the Mac OS X platform, see gl_texture_pile_height(int) */ void gl_draw(const char* str) { gl_draw(str, strlen(str)); } /** Draws a nul-terminated string in the current font at the given position \see On the Mac OS X platform, see gl_texture_pile_height(int) */ void gl_draw(const char* str, int x, int y) { gl_draw(str, strlen(str), x, y); } /** Draws a nul-terminated string in the current font at the given position \see On the Mac OS X platform, see gl_texture_pile_height(int) */ void gl_draw(const char* str, float x, float y) { gl_draw(str, strlen(str), x, y); } static void gl_draw_invert(const char* str, int n, int x, int y) { glRasterPos2i(x, -y); gl_draw(str, n); } /** Draws a string formatted into a box, with newlines and tabs expanded, other control characters changed to ^X. and aligned with the edges or center. Exactly the same output as fl_draw(). */ void gl_draw( const char* str, // the (multi-line) string int x, int y, int w, int h, // bounding box Fl_Align align) { fl_draw(str, x, -y-h, w, h, align, gl_draw_invert, NULL, 0); } /** Measure how wide and tall the string will be when drawn by the gl_draw() function */ void gl_measure(const char* str, int& x, int& y) { fl_measure(str,x,y,0); } /** Outlines the given rectangle with the current color. If Fl_Gl_Window::ortho() has been called, then the rectangle will exactly fill the given pixel rectangle. */ void gl_rect(int x, int y, int w, int h) { if (w < 0) {w = -w; x = x-w;} if (h < 0) {h = -h; y = y-h;} glBegin(GL_LINE_STRIP); glVertex2i(x+w-1, y+h-1); glVertex2i(x+w-1, y); glVertex2i(x, y); glVertex2i(x, y+h-1); glVertex2i(x+w, y+h-1); glEnd(); } #if HAVE_GL_OVERLAY extern uchar fl_overlay; extern int fl_overlay_depth; #endif /** Sets the curent OpenGL color to an FLTK color. For color-index modes it will use fl_xpixel(c), which is only right if the window uses the default colormap! */ void gl_color(Fl_Color i) { #if HAVE_GL_OVERLAY #if defined(WIN32) if (fl_overlay && fl_overlay_depth) { if (fl_overlay_depth < 8) { // only black & white produce the expected colors. This could // be improved by fixing the colormap set in Fl_Gl_Overlay.cxx int size = 1<<fl_overlay_depth; if (!i) glIndexi(size-2); else if (i >= size-2) glIndexi(size-1); else glIndexi(i); } else { glIndexi(i ? i : FL_GRAY_RAMP); } return; } #else if (fl_overlay) {glIndexi(int(fl_xpixel(i))); return;} #endif #endif uchar red, green, blue; Fl::get_color(i, red, green, blue); glColor3ub(red, green, blue); } void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) { if (!ld) ld = w*d; glPixelStorei(GL_UNPACK_ROW_LENGTH, ld/d); glRasterPos2i(x,y); glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b); } #if defined(__APPLE__) || defined(FL_DOXYGEN) /* Text drawing to an OpenGL scene under Mac OS X is implemented using textures, as recommended by Apple. This allows to use any font at any size, and any Unicode character. Some old Apple hardware doesn't implement the required GL_EXT_texture_rectangle extension. For these, glutStrokeString() is used to draw text. In that case, it's possible to vary text size, but not text font, and only ASCII characters can be drawn. */ static int gl_scale = 1; // set to 2 for high resolution Fl_Gl_Window static int has_texture_rectangle = 0; // true means GL_EXT_texture_rectangle is available #include <FL/glu.h> // for gluUnProject() and gluCheckExtension() #include <FL/glut.H> // for glutStrokeString() and glutStrokeLength() // manages a fifo pile of pre-computed string textures class gl_texture_fifo { friend void gl_draw_textures(const char *, int); private: typedef struct { // information for a pre-computed texture GLuint texName; // its name char *utf8; //its text Fl_Font_Descriptor *fdesc; // its font int width; // its width float ratio; // used without rectangle texture int scale; // 1 or 2 for low/high resolution } data; data *fifo; // array of pile elements int size_; // pile height int current; // the oldest texture to have entered the pile int last; // pile top int textures_generated; // true after glGenTextures has been called void display_texture(int rank); int compute_texture(const char* str, int n); int already_known(const char *str, int n); public: gl_texture_fifo(int max = 100); // 100 = default height of texture pile inline int size(void) {return size_; }; ~gl_texture_fifo(void); }; gl_texture_fifo::gl_texture_fifo(int max) { size_ = max; last = current = -1; textures_generated = 0; fifo = (data*)calloc(size_, sizeof(data)); } gl_texture_fifo::~gl_texture_fifo() { for (int i = 0; i < size_; i++) { if (fifo[i].utf8) free(fifo[i].utf8); if (textures_generated) glDeleteTextures(1, &fifo[i].texName); } free(fifo); } // displays a pre-computed texture on the GL scene void gl_texture_fifo::display_texture(int rank) { //setup matrices GLint matrixMode; glGetIntegerv (GL_MATRIX_MODE, &matrixMode); glMatrixMode (GL_PROJECTION); glPushMatrix(); glLoadIdentity (); glMatrixMode (GL_MODELVIEW); glPushMatrix(); glLoadIdentity (); float winw = gl_scale * Fl_Window::current()->w(); float winh = gl_scale * Fl_Window::current()->h(); // GL_COLOR_BUFFER_BIT for glBlendFunc, GL_ENABLE_BIT for glEnable / glDisable glPushAttrib(GL_ENABLE_BIT | GL_TEXTURE_BIT | GL_COLOR_BUFFER_BIT); glDisable (GL_DEPTH_TEST); // ensure text is not removed by depth buffer test. glEnable (GL_BLEND); // for text fading glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // ditto glDisable(GL_LIGHTING); GLfloat pos[4]; glGetFloatv(GL_CURRENT_RASTER_POSITION, pos); float R = 2; if (!has_texture_rectangle) { R *= fifo[rank].ratio; } glScalef (R/winw, R/winh, 1.0f); glTranslatef (-winw/R, -winh/R, 0.0f); if (has_texture_rectangle) { glEnable (GL_TEXTURE_RECTANGLE_ARB); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[rank].texName); GLint height; glGetTexLevelParameteriv(GL_TEXTURE_RECTANGLE_ARB, 0, GL_TEXTURE_HEIGHT, &height); CGRect bounds = CGRectMake (pos[0], pos[1] - gl_scale*fl_descent(), fifo[rank].width, height); //write the texture on screen glBegin (GL_QUADS); glTexCoord2f (0.0f, 0.0f); // draw lower left in world coordinates glVertex2f (bounds.origin.x, bounds.origin.y); glTexCoord2f (0.0f, height); // draw upper left in world coordinates glVertex2f (bounds.origin.x, bounds.origin.y + bounds.size.height); glTexCoord2f (fifo[rank].width, height); // draw upper right in world coordinates glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y + bounds.size.height); glTexCoord2f (fifo[rank].width, 0.0f); // draw lower right in world coordinates glVertex2f (bounds.origin.x + bounds.size.width, bounds.origin.y); glEnd (); } else { glTranslatef(pos[0]*2/R, pos[1]*2/R, 0.0); glutStrokeString(GLUT_STROKE_ROMAN, (uchar*)fifo[rank].utf8); } glPopAttrib(); // reset original matrices glPopMatrix(); // GL_MODELVIEW glMatrixMode (GL_PROJECTION); glPopMatrix(); glMatrixMode (matrixMode); //set the raster position to end of string pos[0] += fifo[rank].width; GLdouble modelmat[16]; glGetDoublev (GL_MODELVIEW_MATRIX, modelmat); GLdouble projmat[16]; glGetDoublev (GL_PROJECTION_MATRIX, projmat); GLdouble objX, objY, objZ; GLint viewport[4]; glGetIntegerv (GL_VIEWPORT, viewport); gluUnProject(pos[0], pos[1], pos[2], modelmat, projmat, viewport, &objX, &objY, &objZ); glRasterPos2d(objX, objY); } // pre-computes a string texture int gl_texture_fifo::compute_texture(const char* str, int n) { current = (current + 1) % size_; if (current > last) last = current; if ( fifo[current].utf8 ) free(fifo[current].utf8); fifo[current].utf8 = (char *)malloc(n + 1); memcpy(fifo[current].utf8, str, n); fifo[current].utf8[n] = 0; fl_graphics_driver->font_descriptor(gl_fontsize); int h; fl_measure(fifo[current].utf8, fifo[current].width, h, 0); fifo[current].width *= gl_scale; h *= gl_scale; fifo[current].scale = gl_scale; fifo[current].fdesc = gl_fontsize; if (has_texture_rectangle) { //write str to a bitmap just big enough CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); void *base = NULL; if (fl_mac_os_version < 100600) base = calloc(4*fifo[current].width, h); CGContextRef save_gc = fl_gc; fl_gc = CGBitmapContextCreate(base, fifo[current].width, h, 8, fifo[current].width*4, lut, (CGBitmapInfo)(kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host)); CGColorSpaceRelease(lut); GLfloat colors[4]; glGetFloatv(GL_CURRENT_COLOR, colors); fl_color((uchar)(colors[0]*255), (uchar)(colors[1]*255), (uchar)(colors[2]*255)); CGContextTranslateCTM(fl_gc, 0, h - gl_scale*fl_descent()); CGContextScaleCTM(fl_gc, gl_scale, gl_scale); fl_draw(str, n, 0, 0); //put this bitmap in a texture glPushAttrib(GL_TEXTURE_BIT); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, fifo[current].texName); glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glPixelStorei(GL_UNPACK_ROW_LENGTH, fifo[current].width); glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, fifo[current].width, h, 0, GL_BGRA_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, CGBitmapContextGetData(fl_gc)); glPopAttrib(); CGContextRelease(fl_gc); fl_gc = save_gc; if (base) free(base); } else { fifo[current].ratio = float(fifo[current].width)/glutStrokeLength(GLUT_STROKE_ROMAN, (uchar*)fifo[current].utf8); } return current; } // returns rank of pre-computed texture for a string if it exists int gl_texture_fifo::already_known(const char *str, int n) { int rank; for ( rank = 0; rank <= last; rank++) { if ( memcmp(str, fifo[rank].utf8, n) == 0 && fifo[rank].utf8[n] == 0 && fifo[rank].fdesc == gl_fontsize && fifo[rank].scale == gl_scale) return rank; } return -1; } static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class instance // draws a utf8 string using pre-computed texture if available static void gl_draw_textures(const char* str, int n) { Fl_Gl_Window *gwin = Fl_Window::current()->as_gl_window(); gl_scale = (gwin ? gwin->pixels_per_unit() : 1); //fprintf(stderr,"gl_scale=%d\n",gl_scale); if (! gl_fifo) gl_fifo = new gl_texture_fifo(); if (!gl_fifo->textures_generated) { has_texture_rectangle = gluCheckExtension((GLubyte*)"GL_EXT_texture_rectangle", glGetString(GL_EXTENSIONS)); if (has_texture_rectangle) for (int i = 0; i < gl_fifo->size_; i++) glGenTextures(1, &(gl_fifo->fifo[i].texName)); gl_fifo->textures_generated = 1; } int rank = gl_fifo->already_known(str, n); if (rank == -1) { rank = gl_fifo->compute_texture(str, n); } gl_fifo->display_texture(rank); } /** \addtogroup group_macosx @{ */ /** \brief Returns the current height of the pile of pre-computed string textures * The default value is 100 */ int gl_texture_pile_height(void) { if (! gl_fifo) gl_fifo = new gl_texture_fifo(); return gl_fifo->size(); } /** \brief Changes the height of the pile of pre-computed string textures * Strings that are often re-displayed can be processed much faster if this pile is set high enough to hold all of them. \param max Height of the texture pile */ void gl_texture_pile_height(int max) { if (gl_fifo) delete gl_fifo; gl_fifo = new gl_texture_fifo(max); } /** @} */ void gl_texture_reset() { if (gl_fifo) gl_texture_pile_height(gl_texture_pile_height()); } #endif // __APPLE__ #endif // HAVE_GL // // End of "$Id$". //