ref: ce8b5651bc33720a4f34309c81d0b12d7ce5791e
dir: /DoConfig/fltk/src/gl_start.cxx/
// // "$Id$" // // OpenGL context routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2010 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // You MUST use gl_visual() to select the default visual before doing // show() of any windows. Mesa will crash if you try to use a visual // not returned by glxChooseVisual. // This does not work with Fl_Double_Window's! It will try to draw // into the front buffer. Depending on the system this will either // crash or do nothing (when pixmaps are being used as back buffer // and GL is being done by hardware), work correctly (when GL is done // with software, such as Mesa), or draw into the front buffer and // be erased when the buffers are swapped (when double buffer hardware // is being used) #include <config.h> #if HAVE_GL #include <FL/Fl.H> #include <FL/Fl_Window.H> #include <FL/x.H> #include <FL/fl_draw.H> #include <FL/gl.h> #include "Fl_Gl_Choice.H" static GLContext context; static int clip_state_number=-1; static int pw, ph; #ifdef WIN32 static Fl_Gl_Choice* gl_choice; #endif #ifdef __APPLE__ static Fl_Gl_Choice* gl_choice; #endif Fl_Region XRectangleRegion(int x, int y, int w, int h); // in fl_rect.cxx /** Creates an OpenGL context */ void gl_start() { if (!context) { #if defined(USE_X11) context = fl_create_gl_context(fl_visual); #elif defined(WIN32) if (!gl_choice) Fl::gl_visual(0); context = fl_create_gl_context(Fl_Window::current(), gl_choice); #elif defined(__APPLE_QUARTZ__) context = fl_create_gl_context(Fl_Window::current(), gl_choice); #else # error Unsupported platform #endif } fl_set_gl_context(Fl_Window::current(), context); #ifdef __APPLE__ Fl_X::gl_start(context); #elif !defined(WIN32) glXWaitX(); #endif if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) { pw = Fl_Window::current()->w(); ph = Fl_Window::current()->h(); glLoadIdentity(); glViewport(0, 0, pw, ph); glOrtho(0, pw, 0, ph, -1, 1); glDrawBuffer(GL_FRONT); } if (clip_state_number != fl_graphics_driver->fl_clip_state_number) { clip_state_number = fl_graphics_driver->fl_clip_state_number; int x, y, w, h; if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(), x, y, w, h)) { fl_clip_region(XRectangleRegion(x,y,w,h)); glScissor(x, Fl_Window::current()->h()-(y+h), w, h); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } } } /** Releases an OpenGL context */ void gl_finish() { glFlush(); #if !defined(WIN32) && !defined(__APPLE__) glXWaitGL(); #endif } int Fl::gl_visual(int mode, int *alist) { Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist); if (!c) return 0; #if defined(USE_X11) fl_visual = c->vis; fl_colormap = c->colormap; #elif defined(WIN32) gl_choice = c; #elif defined(__APPLE_QUARTZ__) gl_choice = c; #else # error Unsupported platform #endif return 1; } #endif // // End of "$Id$". //