ref: cea39ac06bae422d0a14b11d00a8a6fef051c8cd
dir: /src/Bullet.h/
#pragma once
#include "WindowsWrapper.h"
struct BULLET
{
int flag;
int code_bullet;
int bbits;
int cond;
int x;
int y;
int xm;
int ym;
int tgt_x;
int tgt_y;
int act_no;
int act_wait;
int ani_wait;
int ani_no;
unsigned char direct;
RECT rect;
int count1;
int count2;
int life_count;
int damage;
int life;
int enemyXL;
int enemyYL;
int blockXL;
int blockYL;
struct
{
int front;
int top;
int back;
int bottom;
} view;
};
struct BULLET_TABLE
{
signed char damage;
signed char life;
int life_count;
int bbits;
int enemyXL;
int enemyYL;
int blockXL;
int blockYL;
struct
{
int front;
int top;
int back;
int bottom;
} view;
};
#define BULLET_MAX 0x40
extern BULLET gBul[BULLET_MAX];
void InitBullet();
int CountArmsBullet(int arms_code);
int CountBulletNum(int bullet_code);
void DeleteBullet(int code);
void ClearBullet();
void PutBullet(int fx, int fy);
void SetBullet(int no, int x, int y, int dir);
void ActBullet();
BOOL IsActiveSomeBullet(void);