ref: d47f683491b2c3d88214c0b8d2aa60605e68b137
dir: /src/Flags.cpp/
#include "Flags.h" #include <string.h> #include "WindowsWrapper.h" // Macros for setting, un-setting and getting flags // Each flag is stored in a bit, so we can use the exact same macros we'd use for bits #define SET_FLAG(x, i) ((x)[(i) / 8] |= 1 << (i) % 8) #define UNSET_FLAG(x, i) ((x)[(i) / 8] &= ~(1 << (i) % 8)) #define GET_FLAG(x, i) ((x)[(i) / 8] & (1 << (i) % 8)) unsigned char gFlagNPC[1000]; unsigned char gSkipFlag[8]; // Flag initializers void InitFlags() { memset(gFlagNPC, 0, sizeof(gFlagNPC)); } void InitSkipFlags() { memset(gSkipFlag, 0, sizeof(gSkipFlag)); } // NPC flags void SetNPCFlag(long a) { SET_FLAG(gFlagNPC, a); } void CutNPCFlag(long a) { UNSET_FLAG(gFlagNPC, a); } BOOL GetNPCFlag(long a) { if (GET_FLAG(gFlagNPC, a)) return TRUE; else return FALSE; } // Skip flags void SetSkipFlag(long a) { SET_FLAG(gSkipFlag, a); } void CutSkipFlag(long a) { UNSET_FLAG(gSkipFlag, a); } BOOL GetSkipFlag(long a) { if (GET_FLAG(gSkipFlag, a)) return TRUE; else return FALSE; }