ref: d54bc4c232d007b0fa3a2c0a5cf6b919feaeffcb
dir: /src/Profile.h/
#pragma once
#include "WindowsWrapper.h"
#include "ArmsItem.h"
#include "SelStage.h"
#include "Stage.h"
typedef struct PROFILE
{
char code[8];
int stage;
MusicID music;
int x;
int y;
int direct;
short max_life;
short star;
short life;
short a;
int select_arms;
int select_item;
int equip;
int unit;
int counter;
ARMS arms[8];
ITEM items[32];
PERMIT_STAGE permitstage[8];
signed char permit_mapping[0x80];
char FLAG[4];
unsigned char flags[1000];
} PROFILE;
BOOL IsProfile(void);
BOOL SaveProfile(const char *name);
BOOL LoadProfile(const char *name);
BOOL InitializeGame(HWND hWnd);