ref: d6888040a2db4065a2550c147f754258e8ac0a5c
dir: /src/PixTone.cpp/
#include "PixTone.h" #include <math.h> #include <string.h> #include "WindowsWrapper.h" static signed char gWaveModelTable[6][256]; void MakeWaveTables(void) { int i, a; // Sine wave for (i = 0; i < 256; ++i) { gWaveModelTable[0][i] = (signed char)(sin(i * 6.283184 / 256.0) * 64.0); a = gWaveModelTable[0][i]; } // Triangle wave for (a = 0, i = 0; i < 0x40; ++i) { // Upwards gWaveModelTable[1][i] = (a * 0x40) / 0x40; ++a; } for (a = 0; i < 0xC0; ++i) { // Downwards gWaveModelTable[1][i] = 0x40 - (a * 0x40) / 0x40; ++a; } for (a = 0; i < 0x100; ++i) { // Back up gWaveModelTable[1][i] = (a * 0x40) / 0x40 - 0x40; ++a; } // Saw up wave for (i = 0; i < 0x100; ++i) gWaveModelTable[2][i] = i / 2 - 0x40; // Saw down wave for (i = 0; i < 0x100; ++i) gWaveModelTable[3][i] = 0x40 - i / 2; // Square wave for (i = 0; i < 0x80; ++i) gWaveModelTable[4][i] = 0x40; for (; i < 0x100; ++i) gWaveModelTable[4][i] = -0x40; // White noise wave rep_srand(0); for (i = 0; i < 256; ++i) gWaveModelTable[5][i] = (signed char)(rep_rand() & 0xFF) / 2; } BOOL MakePixelWaveData(const PIXTONEPARAMETER *ptp, unsigned char *pData) { int i; double dEnvelope; double dPitch; double dMain; double dVolume; double d1; double d2; double d3; int a; int b; int c; int d; signed char envelopeTable[0x100]; // The Linux port added a cute optimisation here, where MakeWaveTables is only called once during the game's execution MakeWaveTables(); memset(envelopeTable, 0, sizeof(envelopeTable)); i = 0; dEnvelope = ptp->initial; while (i < ptp->pointAx) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = ((double)ptp->pointAy - ptp->initial) / ptp->pointAx + dEnvelope; ++i; } dEnvelope = ptp->pointAy; while (i < ptp->pointBx) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = ((double)ptp->pointBy - ptp->pointAy) / (double)(ptp->pointBx - ptp->pointAx) + dEnvelope; ++i; } dEnvelope = ptp->pointBy; while (i < ptp->pointCx) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = ((double)ptp->pointCy - ptp->pointBy) / (double)(ptp->pointCx - ptp->pointBx) + dEnvelope; ++i; } dEnvelope = ptp->pointCy; while (i < 256) { envelopeTable[i] = (signed char)dEnvelope; dEnvelope = (double)dEnvelope - ptp->pointCy / (double)(256 - ptp->pointCx); ++i; } dPitch = ptp->oPitch.offset; dMain = ptp->oMain.offset; dVolume = ptp->oVolume.offset; if (ptp->oMain.num == 0.0) d1 = 0.0; else d1 = 256.0 / (ptp->size / ptp->oMain.num); if (ptp->oPitch.num == 0.0) d2 = 0.0; else d2 = 256.0 / (ptp->size / ptp->oPitch.num); if (ptp->oVolume.num == 0.0) d3 = 0.0; else d3 = 256.0 / (ptp->size / ptp->oVolume.num); for (i = 0; i < ptp->size; ++i) { a = (int)dMain % 256; b = (int)dPitch % 256; c = (int)dVolume % 256; d = (int)((double)(i * 0x100) / ptp->size); pData[i] = gWaveModelTable[ptp->oMain.model][a] * ptp->oMain.top / 64 * (gWaveModelTable[ptp->oVolume.model][c] * ptp->oVolume.top / 64 + 64) / 64 * envelopeTable[d] / 64 + 128; if (gWaveModelTable[ptp->oPitch.model][b] < 0) dMain = d1 - d1 * 0.5 * -gWaveModelTable[ptp->oPitch.model][b] * ptp->oPitch.top / 64.0 / 64.0 + dMain; else dMain = d1 + d1 * 2.0 * gWaveModelTable[ptp->oPitch.model][b] * ptp->oPitch.top / 64.0 / 64.0 + dMain; dPitch = dPitch + d2; dVolume = dVolume + d3; } return TRUE; }