ref: d75bee4eea4a52070fef3f25183b05e674fa382d
dir: /src/MyChar.cpp/
#include "MyChar.h" #include <stdint.h> #include <string.h> #include "WindowsWrapper.h" #include "ArmsItem.h" #include "Caret.h" #include "Draw.h" #include "Flags.h" #include "Game.h" #include "KeyControl.h" #include "MycParam.h" #include "NpChar.h" #include "Sound.h" #include "Star.h" #include "TextScr.h" #include "ValueView.h" MYCHAR gMC; int noise_no; unsigned int noise_freq; void InitMyChar() { memset(&gMC, 0, sizeof(MYCHAR)); gMC.cond = 0x80; gMC.direct = 2; gMC.view.back = 0x1000; gMC.view.top = 0x1000; gMC.view.front = 0x1000; gMC.view.bottom = 0x1000; gMC.hit.back = 0xA00; gMC.hit.top = 0x1000; gMC.hit.front = 0xA00; gMC.hit.bottom = 0x1000; gMC.life = 3; gMC.max_life = 3; gMC.unit = 0; } void AnimationMyChar(bool bKey) { RECT rcLeft[12] = { {0, 0, 16, 16}, {16, 0, 32, 16}, {0, 0, 16, 16}, {32, 0, 48, 16}, {0, 0, 16, 16}, {48, 0, 64, 16}, {64, 0, 80, 16}, {48, 0, 64, 16}, {80, 0, 96, 16}, {48, 0, 64, 16}, {96, 0, 112, 16}, {112, 0, 128, 16}, }; RECT rcRight[12] = { {0, 16, 16, 32}, {16, 16, 32, 32}, {0, 16, 16, 32}, {32, 16, 48, 32}, {0, 16, 16, 32}, {48, 16, 64, 32}, {64, 16, 80, 32}, {48, 16, 64, 32}, {80, 16, 96, 32}, {48, 16, 64, 32}, {96, 16, 112, 32}, {112, 16, 128, 32}, }; if (!(gMC.cond & 2)) { if (gMC.flag & 8) { if (gMC.cond & 1) { gMC.ani_no = 11; } else if (gKey & gKeyUp && (gKeyRight | gKeyLeft) & gKey && bKey) { gMC.cond |= 4; if (++gMC.ani_wait > 4) { gMC.ani_wait = 0; if (++gMC.ani_no == 7 || gMC.ani_no == 9) PlaySoundObject(24, 1); } if (gMC.ani_no > 9 || gMC.ani_no < 6) gMC.ani_no = 6; } else if ((gKeyRight | gKeyLeft) & gKey && bKey) { gMC.cond |= 4; if (++gMC.ani_wait > 4) { gMC.ani_wait = 0; if (++gMC.ani_no == 2 || gMC.ani_no == 4) PlaySoundObject(24, 1); } if (gMC.ani_no > 4 || gMC.ani_no < 1) gMC.ani_no = 1; } else if ( gKey & gKeyUp && bKey ) { if (gMC.cond & 4) PlaySoundObject(24, 1); gMC.cond &= ~4; gMC.ani_no = 5; } else { if (gMC.cond & 4) PlaySoundObject(24, 1); gMC.cond &= ~4; gMC.ani_no = 0; } } else if (gMC.up) { gMC.ani_no = 6; } else if (gMC.down) { gMC.ani_no = 10; } else if ( gMC.ym <= 0 ) { gMC.ani_no = 3; } else { gMC.ani_no = 1; } if (gMC.direct) gMC.rect = rcRight[gMC.ani_no]; else gMC.rect = rcLeft[gMC.ani_no]; } } void ShowMyChar(bool bShow) { if (bShow) gMC.cond &= ~2; else gMC.cond |= 2; } void PutMyChar(int fx, int fy) { if ((gMC.cond & 0x80) && !(gMC.cond & 2)) { //Draw weapon gMC.rect_arms.left = 24 * (gArmsData[gSelectedArms].code % 13); gMC.rect_arms.right = gMC.rect_arms.left + 24; gMC.rect_arms.top = 96 * (gArmsData[gSelectedArms].code / 13); gMC.rect_arms.bottom = gMC.rect_arms.top + 16; if (gMC.direct == 2) { gMC.rect_arms.top += 16; gMC.rect_arms.bottom += 16; } int arms_offset_y; if (gMC.up) { arms_offset_y = -4; gMC.rect_arms.top += 32; gMC.rect_arms.bottom += 32; } else if (gMC.down) { arms_offset_y = 4; gMC.rect_arms.top += 64; gMC.rect_arms.bottom += 64; } else { arms_offset_y = 0; } if (gMC.ani_no == 1 || gMC.ani_no == 3 || gMC.ani_no == 6 || gMC.ani_no == 8) ++gMC.rect_arms.top; if (gMC.direct) PutBitmap3( &grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y, &gMC.rect_arms, SURFACE_ID_ARMS); else PutBitmap3( &grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200 - 8, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200 + arms_offset_y, &gMC.rect_arms, SURFACE_ID_ARMS); if (!((gMC.shock >> 1) & 1)) { //Draw player RECT rect = gMC.rect; if (gMC.equip & 0x40) { rect.top += 32; rect.bottom += 32; } PutBitmap3(&grcGame, (gMC.x - gMC.view.left) / 0x200 - fx / 0x200, (gMC.y - gMC.view.top) / 0x200 - fy / 0x200, &rect, SURFACE_ID_MY_CHAR); //Draw airtank RECT rcBubble[2] = { {56, 96, 80, 120}, {80, 96, 104, 120}, }; ++gMC.bubble; if (gMC.equip & 0x10 && gMC.flag & 0x100) PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], SURFACE_ID_CARET); else if (gMC.unit == 1) PutBitmap3(&grcGame, gMC.x / 0x200 - 12 - fx / 0x200, gMC.y / 0x200 - 12 - fy / 0x200, &rcBubble[(gMC.bubble >> 1) & 1], SURFACE_ID_CARET); } } } void ActMyChar_Normal(bool bKey) { if (!(gMC.cond & 2)) { //Get speeds and accelerations int max_dash; int gravity1; int gravity2; int jump; int dash1; int dash2; int resist; if (gMC.flag & 0x100) { max_dash = 0x196; gravity1 = 0x28; gravity2 = 0x10; jump = 0x280; dash1 = 0x2A; dash2 = 0x10; resist = 0x19; } else { max_dash = 0x32C; gravity1 = 0x50; gravity2 = 0x20; jump = 0x500; dash1 = 0x55; dash2 = 0x20; resist = 0x33; } //Don't create "?" effect gMC.ques = 0; //If can't control player, stop boosting if (!bKey) gMC.boost_sw = 0; //Movement on the ground if (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20) { //Stop boosting and refuel gMC.boost_sw = 0; if (gMC.equip & 1) { gMC.boost_cnt = 50; } else if (gMC.equip & 0x20) { gMC.boost_cnt = 50; } else { gMC.boost_cnt = 0; } //Move in direction held if (bKey) { if (gKeyTrg != gKeyDown || gKey != gKeyDown || (gMC.cond & 1) || g_GameFlags & 4) { if (gKey != gKeyDown) { if (gKey & gKeyLeft && gMC.xm > -max_dash) gMC.xm -= dash1; if (gKey & gKeyRight && gMC.xm < max_dash) gMC.xm += dash1; if (gKey & gKeyLeft) gMC.direct = 0; if (gKey & gKeyRight) gMC.direct = 2; } } else { gMC.cond |= 1; gMC.ques = 1; } } //Friction if (!(gMC.cond & 0x20)) { if (gMC.xm < 0) { if (gMC.xm <= -resist) gMC.xm += resist; else gMC.xm = 0; } if (gMC.xm > 0) { if (gMC.xm >= resist) gMC.xm -= resist; else gMC.xm = 0; } } } else { //Start boosting if (bKey) { if (gMC.equip & 0x21 && gKeyTrg & gKeyJump && gMC.boost_cnt) { //Booster 0.8 if (gMC.equip & 1) { gMC.boost_sw = 1; if (gMC.ym > 0x100) gMC.ym /= 2; } //Booster 2.0 if (gMC.equip & 0x20) { if (gKey & gKeyUp) { gMC.boost_sw = 2; gMC.xm = 0; gMC.ym = -0x5FF; } else if ( gKey & gKeyLeft ) { gMC.boost_sw = 1; gMC.ym = 0; gMC.xm = -0x5FF; } else if ( gKey & gKeyRight ) { gMC.boost_sw = 1; gMC.ym = 0; gMC.xm = 0x5FF; } else if ( gKey & gKeyDown ) { gMC.boost_sw = 3; gMC.xm = 0; gMC.ym = 0x5FF; } else { gMC.boost_sw = 2; gMC.xm = 0; gMC.ym = -0x5FF; } } } //Move left and right if ( gKey & gKeyLeft && gMC.xm > -max_dash ) gMC.xm -= dash2; if ( gKey & gKeyRight && gMC.xm < max_dash ) gMC.xm += dash2; if ( gKey & gKeyLeft ) gMC.direct = 0; if ( gKey & gKeyRight ) gMC.direct = 2; } //Slow down when stopped boosting (Booster 2.0) if (gMC.equip & 0x20 && gMC.boost_sw && (!(gKey & gKeyJump) || !gMC.boost_cnt)) { if (gMC.boost_sw == 1) gMC.xm /= 2; else if (gMC.boost_sw == 2) gMC.ym /= 2; } //Stop boosting if (!gMC.boost_cnt || !(gKey & gKeyJump)) gMC.boost_sw = 0; } //Jumping if ( bKey ) { //Look up and down gMC.up = (gKey & gKeyUp) != 0; gMC.down = gKey & gKeyDown && !(gMC.flag & 8); if (gKeyTrg & gKeyJump && (gMC.flag & 8 || gMC.flag & 0x10 || gMC.flag & 0x20) && !(gMC.flag & 0x2000)) { gMC.ym = -jump; PlaySoundObject(15, 1); } } //Stop interacting when moved if (bKey && (gKeyShot | gKeyJump | gKeyUp | gKeyRight | gKeyLeft) & gKey) gMC.cond &= ~1; //Booster losing fuel if (gMC.boost_sw && gMC.boost_cnt) --gMC.boost_cnt; //Wind / current forces if (gMC.flag & 0x1000) gMC.xm -= 0x88; if (gMC.flag & 0x2000) gMC.ym -= 0x80; if (gMC.flag & 0x4000) gMC.xm += 0x88; if (gMC.flag & 0x8000) gMC.ym += 0x55; //Booster 2.0 forces and effects if (gMC.equip & 0x20 && gMC.boost_sw) { if (gMC.boost_sw == 1) { //Go up when going into a wall if (gMC.flag & 5) gMC.ym = -0x100; //Move in direction facing if (!gMC.direct) gMC.xm -= 0x20; if (gMC.direct == 2) gMC.xm += 0x20; //Boost particles (and sound) if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1) { if (!gMC.direct) SetCaret(gMC.x + 0x400, gMC.y + 0x400, 7, 2); if (gMC.direct == 2) SetCaret(gMC.x - 0x400, gMC.y + 0x400, 7, 0); PlaySoundObject(113, 1); } } else if (gMC.boost_sw == 2) { //Move upwards gMC.ym -= 0x20; //Boost particles (and sound) if (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1) { SetCaret(gMC.x, gMC.y + 0xC00, 7, 3); PlaySoundObject(113, 1); } } else if (gMC.boost_sw == 3 && (gKeyTrg & gKeyJump || gMC.boost_cnt % 3 == 1)) { //Boost particles (and sound) SetCaret(gMC.x, gMC.y - 0xC00, 7, 1); PlaySoundObject(113, 1); } } //Upwards wind/current else if (gMC.flag & 0x2000) { gMC.ym += gravity1; } //Booster 0.8 else if (gMC.equip & 1 && gMC.boost_sw && gMC.ym > -0x400) { //Upwards force gMC.ym -= 0x20; if (!(gMC.boost_cnt % 3)) { SetCaret(gMC.x, gMC.hit.bottom / 2 + gMC.y, 7, 3); PlaySoundObject(113, 1); } //Bounce off of ceiling if (gMC.flag & 2) gMC.ym = 0x200; } //Gravity while jump is held else if (gMC.ym < 0 && bKey && gKey & gKeyJump) { gMC.ym += gravity2; } //Normal gravity else { gMC.ym += gravity1; } //Keep player on slopes if (bKey && !(gKeyTrg & gKeyJump)) { if (gMC.flag & 0x10 && gMC.xm < 0) gMC.ym = -gMC.xm; if (gMC.flag & 0x20 && gMC.xm > 0) gMC.ym = gMC.xm; if (gMC.flag & 8 && gMC.flag & 0x80000 && gMC.xm < 0) gMC.ym = 0x400; if (gMC.flag & 8 && gMC.flag & 0x10000 && gMC.xm > 0) gMC.ym = 0x400; if (gMC.flag & 8 && gMC.flag & 0x20000 && gMC.flag & 0x40000) gMC.ym = 0x400; } //Limit speed if (!(gMC.flag & 0x100) || gMC.flag & 0xF000) { if (gMC.xm < -0x5FF) gMC.xm = -0x5FF; if (gMC.xm > 0x5FF) gMC.xm = 0x5FF; if (gMC.ym < -0x5FF) gMC.ym = -0x5FF; if (gMC.ym > 0x5FF) gMC.ym = 0x5FF; } else { if (gMC.xm < -0x2FF) gMC.xm = -0x2FF; if (gMC.xm > 0x2FF) gMC.xm = 0x2FF; if (gMC.ym < -0x2FF) gMC.ym = -0x2FF; if (gMC.ym > 0x2FF) gMC.ym = 0x2FF; } //Water splashing if (!gMC.sprash && gMC.flag & 0x100) { int dir; if (gMC.flag & 0x800) dir = 2; else dir = 0; if (gMC.flag & 8 || gMC.ym <= 0x200) { if (gMC.xm > 0x200 || gMC.xm < -0x200) { for (int a = 0; a < 8; a++) SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80), dir, 0, 0); PlaySoundObject(56, 1); } } else { for (int a = 0; a < 8; a++) SetNpChar(73, gMC.x + (Random(-8, 8) << 9), gMC.y, gMC.xm + Random(-0x200, 0x200), Random(-0x200, 0x80) - gMC.ym / 2, dir, 0, 0); PlaySoundObject(56, 1); } gMC.sprash = 1; } if (!(gMC.flag & 0x100)) gMC.sprash = 0; //Spike damage if (gMC.flag & 0x400) DamageMyChar(10); //Camera if (gMC.direct) { gMC.index_x += 0x200; if (gMC.index_x > 0x8000) gMC.index_x = 0x8000; } else { gMC.index_x -= 0x200; if (gMC.index_x < -0x8000) gMC.index_x = -0x8000; } if (gKey & gKeyUp && bKey) { gMC.index_y -= 0x200; if (gMC.index_y < -0x8000) gMC.index_y = -0x8000; } else if (gKey & gKeyDown && bKey) { gMC.index_y += 0x200; if (gMC.index_y > 0x8000) gMC.index_y = 0x8000; } else { if (gMC.index_y > 0x200) gMC.index_y -= 0x200; if (gMC.index_y < -0x200) gMC.index_y += 0x200; } gMC.tgt_x = gMC.x + gMC.index_x; gMC.tgt_y = gMC.y + gMC.index_y; //Change position if (gMC.xm > resist || gMC.xm < -resist) gMC.x += gMC.xm; gMC.y += gMC.ym; } } void ActMyChar_Stream(bool bKey) { gMC.up = false; gMC.down = false; if (bKey) { if (gKey & (gKeyRight | gKeyLeft)) { if (gKey & gKeyLeft) gMC.xm -= 0x100; if (gKey & gKeyRight) gMC.xm += 0x100; } else if (gMC.xm > 0x7F || gMC.xm < -0x7F) { if (gMC.xm > 0) gMC.xm -= 0x80; else if (gMC.xm < 0) gMC.xm += 0x80; } else { gMC.xm = 0; } if (gKey & (gKeyDown | gKeyUp)) { if (gKey & gKeyUp) gMC.ym -= 0x100; if (gKey & gKeyDown) gMC.ym += 0x100; } else if (gMC.ym > 0x7F || gMC.ym < -0x7F) { if (gMC.ym > 0) gMC.ym -= 0x80; else if (gMC.ym < 0) gMC.ym += 0x80; } else { gMC.ym = 0; } } else { if (gMC.xm > 0x7F || gMC.xm < -0x3F) { if (gMC.xm > 0) gMC.xm -= 0x80; else if (gMC.xm < 0) gMC.xm += 0x80; } else { gMC.xm = 0; } if (gMC.ym > 0x7F || gMC.ym < -0x3F) { if (gMC.ym > 0) gMC.ym -= 0x80; else if (gMC.ym < 0) gMC.ym += 0x80; } else { gMC.ym = 0; } } if (gMC.ym < -0x200 && gMC.flag & 2) SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 5); if (gMC.ym > 0x200 && gMC.flag & 8) SetCaret(gMC.x, gMC.hit.bottom + gMC.y, 13, 5); if (gMC.xm > 0x400) gMC.xm = 0x400; if (gMC.xm < -0x400) gMC.xm = -0x400; if (gMC.ym > 0x400) gMC.ym = 0x400; if (gMC.ym < -0x400) gMC.ym = -0x400; if ((gKey & (gKeyUp | gKeyLeft)) == (gKeyLeft | gKeyUp)) { if (gMC.xm < -780) gMC.xm = -780; if (gMC.ym < -780) gMC.ym = -780; } if ((gKey & (gKeyUp | gKeyRight)) == (gKeyRight | gKeyUp)) { if (gMC.xm > 780) gMC.xm = 780; if (gMC.ym < -780) gMC.ym = -780; } if ((gKey & (gKeyDown | gKeyLeft)) == (gKeyLeft | gKeyDown)) { if (gMC.xm < -780) gMC.xm = -780; if (gMC.ym > 780) gMC.ym = 780; } if ((gKey & (gKeyDown | gKeyRight)) == (gKeyRight | gKeyDown)) { if (gMC.xm > 780) gMC.xm = 780; if (gMC.ym > 780) gMC.ym = 780; } gMC.x += gMC.xm; gMC.y += gMC.ym; } void AirProcess() { if (gMC.equip & 0x10) { gMC.air = 1000; gMC.air_get = 0; } else { if (gMC.flag & 0x100) { if (--gMC.air <= 0) { if (GetNPCFlag(4000)) { //Core cutscene StartTextScript(1100); } else { //Drown StartTextScript(41); if (gMC.direct) SetCaret(gMC.x, gMC.y, 8, 2); else SetCaret(gMC.x, gMC.y, 8, 0); gMC.cond &= ~0x80; } } } else { gMC.air = 1000; } if ( gMC.flag & 0x100 ) { gMC.air_get = 60; } else if (gMC.air_get) { --gMC.air_get; } } } void ActMyChar(bool bKey) { if (gMC.cond & 0x80) { if (gMC.exp_wait) --gMC.exp_wait; if (gMC.shock) { --gMC.shock; } else if (gMC.exp_count) { SetValueView(&gMC.x, &gMC.y, gMC.exp_count); gMC.exp_count = 0; } switch (gMC.unit) { case 0: if (!(g_GameFlags & 4) && bKey) AirProcess(); ActMyChar_Normal(bKey); break; case 1: ActMyChar_Stream(bKey); break; default: break; } gMC.cond &= ~0x20; } } void GetMyCharPosition(int *x, int *y) { *x = gMC.x; *y = gMC.y; } void SetMyCharPosition(int x, int y) { gMC.x = x; gMC.y = y; gMC.tgt_x = x; gMC.tgt_y = y; gMC.index_x = 0; gMC.index_y = 0; gMC.xm = 0; gMC.ym = 0; gMC.cond &= ~1; InitStar(); } void MoveMyChar(int x, int y) { gMC.x = x; gMC.y = y; } void ZeroMyCharXMove() { gMC.xm = 0; } int GetUnitMyChar() { return gMC.unit; } void SetMyCharDirect(uint8_t dir) { switch (dir) { case 3: gMC.cond |= 1; break; default: gMC.cond &= ~1; if (dir < 10) { gMC.direct = dir; break; } for (int i = 0; i < NPC_MAX; i++) { if (gNPC[i].code_event == dir) { if (gMC.x <= gNPC[i].x) gMC.direct = 2; else gMC.direct = 0; break; } } break; } gMC.xm = 0; AnimationMyChar(false); } void ChangeMyUnit(uint8_t a) { gMC.unit = a; } void PitMyChar() { gMC.y += 0x4000; } void EquipItem(int flag, bool b) { if (b) gMC.equip |= flag; else gMC.equip &= ~flag; } void ResetCheck() { gMC.cond &= ~1; } void SetNoise(int no, int freq) { noise_freq = freq; noise_no = no; if (no == 1) { ChangeSoundFrequency(40, noise_freq); ChangeSoundFrequency(41, noise_freq + 100); PlaySoundObject(40, -1); PlaySoundObject(41, -1); } else if (no == 2) { PlaySoundObject(58, -1); } } void CutNoise() { noise_no = 0; PlaySoundObject(40, 0); PlaySoundObject(41, 0); PlaySoundObject(58, 0); } void ResetNoise() { if (noise_no == 1) { ChangeSoundFrequency(40, noise_freq); ChangeSoundFrequency(41, noise_freq + 100); PlaySoundObject(40, -1); PlaySoundObject(41, -1); } else if (noise_no == 2) { PlaySoundObject(58, -1); } } void SleepNoise() { PlaySoundObject(40, 0); PlaySoundObject(41, 0); PlaySoundObject(58, 0); }