ref: d8d08bf553bdfb4e2358a17ba3f3407cda0e5ee6
dir: /src/Map.cpp/
#include "Map.h" #include <stddef.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Draw.h" #include "Main.h" #include "NpChar.h" #define PXM_BUFFER_SIZE 0x4B000 MAP_DATA gMap; const char *code_pxma = "PXM"; BOOL InitMapData2(void) { gMap.data = (unsigned char*)malloc(PXM_BUFFER_SIZE); return TRUE; } BOOL LoadMapData2(const char *path_map) { FILE *fp; char check[3]; char path[MAX_PATH]; // Get path sprintf(path, "%s\\%s", gDataPath, path_map); // Open file fp = fopen(path, "rb"); if (fp == NULL) return FALSE; // Make sure file begins with "PXM" fread(check, 1, 3, fp); if (memcmp(check, code_pxma, 3)) { fclose(fp); return FALSE; } unsigned char dum; fread(&dum, 1, 1, fp); // Get width and height // This fails on big-endian hardware, and platforms where short is not two bytes long. fread(&gMap.width, 2, 1, fp); fread(&gMap.length, 2, 1, fp); if (gMap.data == NULL) { fclose(fp); return FALSE; } // Read tile data fread(gMap.data, 1, gMap.width * gMap.length, fp); fclose(fp); return TRUE; } BOOL LoadAttributeData(const char *path_atrb) { FILE *fp; char path[MAX_PATH]; // Open file sprintf(path, "%s\\%s", gDataPath, path_atrb); fp = fopen(path, "rb"); if (fp == NULL) return FALSE; // Read data fread(gMap.atrb, 1, sizeof(gMap.atrb), fp); fclose(fp); return TRUE; } void EndMapData(void) { free(gMap.data); } void ReleasePartsImage(void) { ReleaseSurface(SURFACE_ID_LEVEL_TILESET); } void GetMapData(unsigned char **data, short *mw, short *ml) { if (data != NULL) *data = gMap.data; if (mw != NULL) *mw = gMap.width; if (ml != NULL) *ml = gMap.length; } unsigned char GetAttribute(int x, int y) { size_t a; if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length) return 0; a = *(gMap.data + x + (y * gMap.width)); // Yes, the original code really does do this instead of a regular array access return gMap.atrb[a]; } void DeleteMapParts(int x, int y) { *(gMap.data + x + (y * gMap.width)) = 0; } void ShiftMapParts(int x, int y) { *(gMap.data + x + (y * gMap.width)) -= 1; } BOOL ChangeMapParts(int x, int y, unsigned char no) { int i; if (*(gMap.data + x + (y * gMap.width)) == no) return FALSE; *(gMap.data + x + (y * gMap.width)) = no; for (i = 0; i < 3; ++i) SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, NULL, 0); return TRUE; } void PutStage_Back(int fx, int fy) { int i, j; RECT rect; int offset; // Get range to draw int num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1; int num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1; int put_x = ((fx / 0x200) + 8) / 16; int put_y = ((fy / 0x200) + 8) / 16; int atrb; for (j = put_y; j < put_y + num_y; ++j) { for (i = put_x; i < put_x + num_x; ++i) { // Get attribute offset = (j * gMap.width) + i; atrb = GetAttribute(i, j); if (atrb >= 0x20) continue; // Draw tile rect.left = (gMap.data[offset] % 16) * 16; rect.top = (gMap.data[offset] / 16) * 16; rect.right = rect.left + 16; rect.bottom = rect.top + 16; PutBitmap3(&grcGame, ((i * 16) - 8) - (fx / 0x200), ((j * 16) - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET); } } } void PutStage_Front(int fx, int fy) { RECT rcSnack = {256, 48, 272, 64}; int i, j; RECT rect; int offset; // Get range to draw int num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1; int num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1; int put_x = ((fx / 0x200) + 8) / 16; int put_y = ((fy / 0x200) + 8) / 16; int atrb; for (j = put_y; j < put_y + num_y; ++j) { for (i = put_x; i < put_x + num_x; ++i) { // Get attribute offset = (j * gMap.width) + i; atrb = GetAttribute(i, j); if (atrb < 0x40 || atrb >= 0x80) continue; // Draw tile rect.left = (gMap.data[offset] % 16) * 16; rect.top = (gMap.data[offset] / 16) * 16; rect.right = rect.left + 16; rect.bottom = rect.top + 16; PutBitmap3(&grcGame, ((i * 16) - 8) - (fx / 0x200), ((j * 16) - 8) - (fy / 0x200), &rect, SURFACE_ID_LEVEL_TILESET); if (atrb == 0x43) PutBitmap3(&grcGame, ((i * 16) - 8) - (fx / 0x200), ((j * 16) - 8) - (fy / 0x200), &rcSnack, SURFACE_ID_NPC_SYM); } } } void PutMapDataVector(int fx, int fy) { int i, j; RECT rect; int offset; int num_x; int num_y; int put_x; int put_y; static unsigned char count = 0; int atrb; // Animate the wind count += 2; // Get range to draw num_x = ((WINDOW_WIDTH + (16 - 1)) / 16) + 1; num_y = ((WINDOW_HEIGHT + (16 - 1)) / 16) + 1; put_x = ((fx / 0x200) + 8) / 16; put_y = ((fy / 0x200) + 8) / 16; for (j = put_y; j < put_y + num_y; ++j) { for (i = put_x; i < put_x + num_x; ++i) { // Get attribute offset = (j * gMap.width) + i; atrb = GetAttribute(i, j); if (atrb != 0x80 && atrb != 0x81 && atrb != 0x82 && atrb != 0x83 && atrb != 0xA0 && atrb != 0xA1 && atrb != 0xA2 && atrb != 0xA3) continue; switch (atrb) { case 128: case 160: rect.left = 224 + (count % 16); rect.right = rect.left + 16; rect.top = 48; rect.bottom = rect.top + 16; break; case 129: case 161: rect.left = 224; rect.right = rect.left + 16; rect.top = 48 + (count % 16); rect.bottom = rect.top + 16; break; case 130: case 162: rect.left = 240 - (count % 16); rect.right = rect.left + 16; rect.top = 48; rect.bottom = rect.top + 16; break; case 131: case 163: rect.left = 224; rect.right = rect.left + 16; rect.top = 64 - (count % 16); rect.bottom = rect.top + 16; break; } PutBitmap3(&grcGame, ((i * 16) - 8) - (fx / 0x200), ((j * 16) - 8) - (fy / 0x200), &rect, SURFACE_ID_CARET); } } }