ref: d8d08bf553bdfb4e2358a17ba3f3407cda0e5ee6
dir: /src/MycHit.cpp/
#include "MycHit.h" #include "WindowsWrapper.h" #include "Back.h" #include "Boss.h" #include "Caret.h" #include "Game.h" #include "KeyControl.h" #include "Map.h" #include "MyChar.h" #include "MycParam.h" #include "NpChar.h" #include "Sound.h" #include "TextScr.h" void ResetMyCharFlag(void) { gMC.flag = 0; } void PutlittleStar(void) { if (!(gMC.cond & 2) && gMC.ym < -0x200) { PlaySoundObject(3, 1); SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0); SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0); } } int JudgeHitMyCharBlock(int x, int y) { int hit = 0; // Left wall if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200 && gMC.x - gMC.hit.back < (x * 0x10 + 8) * 0x200 && gMC.x - gMC.hit.back > x * 0x10 * 0x200) { // Clip gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.back; // Halt momentum if (gMC.xm < -0x180) gMC.xm = -0x180; if (!(gKey & gKeyLeft) && gMC.xm < 0) gMC.xm = 0; // Set that a left wall was hit hit |= 1; } // Right wall if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200 && gMC.x + gMC.hit.back > (x * 0x10 - 8) * 0x200 && gMC.x + gMC.hit.back < x * 0x10 * 0x200) { // Clip gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.back; // Halt momentum if (gMC.xm > 0x180) gMC.xm = 0x180; if (!(gKey & gKeyRight) && gMC.xm > 0) gMC.xm = 0; // Set that a right wall was hit hit |= 4; } // Ceiling if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200 && gMC.x + gMC.hit.back > (x * 0x10 - 5) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200 && gMC.y - gMC.hit.top > y * 0x10 * 0x200) { // Clip gMC.y = ((y * 0x10 + 8) * 0x200) + gMC.hit.top; // Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; // Set that a ceiling was hit hit |= 2; } // Floor if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200 && gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200) && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200 && gMC.y + gMC.hit.bottom < y * 0x10 * 0x200) { // Clip gMC.y = ((y * 0x10 - 8) * 0x200) - gMC.hit.bottom; // Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; // Set that a floor was hit hit |= 8; } return hit; } int JudgeHitMyCharTriangleA(int x, int y) { int hit = 0; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - (gMC.x - x * 0x10 * 0x200) / 2 + 0x800 && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top; // Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; // Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleB(int x, int y) { int hit = 0; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top; // Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; // Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleC(int x, int y) { int hit = 0; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top; // Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; // Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleD(int x, int y) { int hit = 0; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 && gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top; // Halt momentum if (!(gMC.cond & 2) && gMC.ym < -0x200) PutlittleStar(); if (gMC.ym < 0) gMC.ym = 0; // Set that hit a ceiling hit |= 2; } return hit; } int JudgeHitMyCharTriangleE(int x, int y) { int hit = 0; hit |= 0x10000; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom; // Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; // Set that hit this slope hit |= 0x28; } return hit; } int JudgeHitMyCharTriangleF(int x, int y) { int hit = 0; hit |= 0x20000; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom; // Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; // Set that hit this slope hit |= 0x28; } return hit; } int JudgeHitMyCharTriangleG(int x, int y) { int hit = 0; hit |= 0x40000; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom; // Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; // Set that hit this slope hit |= 0x18; } return hit; } int JudgeHitMyCharTriangleH(int x, int y) { int hit = 0; hit |= 0x80000; if (gMC.x < (x * 0x10 + 8) * 0x200 && gMC.x > (x * 0x10 - 8) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 && gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200) { // Clip gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom; // Halt momentum if (gMC.ym > 0x400) PlaySoundObject(23, 1); if (gMC.ym > 0) gMC.ym = 0; // Set that hit this slope hit |= 0x18; } return hit; } int JudgeHitMyCharWater(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200 && gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200) && gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200) && gMC.y + gMC.hit.bottom > y * 0x10 * 0x200) hit |= 0x100; return hit; } int JudgeHitMyCharDamage(int x, int y) { int hit = 0; if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200 && gMC.x + 0x800 > (x * 0x10 - 4) * 0x200 && gMC.y - 0x800 < (y * 0x10 + 3) * 0x200 && gMC.y + 0x800 > (y * 0x10 - 3) * 0x200) hit |= 0x400; return hit; } int JudgeHitMyCharDamageW(int x, int y) { int hit = 0; if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200 && gMC.x + 0x800 > (x * 0x10 - 4) * 0x200 && gMC.y - 0x800 < (y * 0x10 + 3) * 0x200 && gMC.y + 0x800 > (y * 0x10 - 3) * 0x200) hit |= 0xD00; return hit; } int JudgeHitMyCharVectLeft(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200 && gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200) hit |= 0x1000; return hit; } int JudgeHitMyCharVectUp(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200 && gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200) hit |= 0x2000; return hit; } int JudgeHitMyCharVectRight(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200 && gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200) hit |= 0x4000; return hit; } int JudgeHitMyCharVectDown(int x, int y) { int hit = 0; if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200 && gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200 && gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200 && gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200) hit |= 0x8000; return hit; } void HitMyCharMap(void) { int x, y; int i; unsigned char atrb[4]; x = gMC.x / 0x10 / 0x200; y = gMC.y / 0x10 / 0x200; int offx[4]; int offy[4]; offx[0] = 0; offx[1] = 1; offx[2] = 0; offx[3] = 1; offy[0] = 0; offy[1] = 0; offy[2] = 1; offy[3] = 1; for (i = 0; i < 4; ++i) { atrb[i] = GetAttribute(x + offx[i], y + offy[i]); switch (atrb[i]) { // Block case 0x05: case 0x41: case 0x43: case 0x46: gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]); break; // Slopes case 0x50: gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]); break; case 0x51: gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]); break; case 0x52: gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]); break; case 0x53: gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]); break; case 0x54: gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]); break; case 0x55: gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]); break; case 0x56: gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]); break; case 0x57: gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]); break; // Spikes case 0x42: gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]); break; // Water spikes case 0x62: gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]); break; // Wind case 0x80: gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]); break; case 0x81: gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]); break; case 0x82: gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]); break; case 0x83: gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]); break; // Water case 0x02: gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; // Water and water blocks (same as the previous case) case 0x60: gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x61: gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; // Water slopes case 0x70: gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x71: gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x72: gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x73: gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x74: gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x75: gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x76: gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0x77: gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; // Water current case 0xA0: gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0xA1: gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0xA2: gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; case 0xA3: gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]); gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]); break; } } if (gMC.y > gWaterY + (4 * 0x200)) gMC.flag |= 0x100; } int JudgeHitMyCharNPC(NPCHAR *npc) { int hit = 0; if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - (3 * 0x200) && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + (3 * 0x200) && gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x - gMC.hit.back > npc->x) { if (gMC.xm < 0x200) gMC.xm += 0x200; hit |= 1; } if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - (3 * 0x200) && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + (3 * 0x200) && gMC.x + gMC.hit.back - 0x200 > npc->x - npc->hit.back && gMC.x + gMC.hit.back - 0x200 < npc->x) { if (gMC.xm > -0x200) gMC.xm -= 0x200; hit |= 4; } if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - (3 * 0x200) && gMC.x + gMC.hit.back > npc->x - npc->hit.back + (3 * 0x200) && gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y) { if (gMC.ym < 0) gMC.ym = 0; hit |= 2; } if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - (3 * 0x200) && gMC.x + gMC.hit.back > npc->x - npc->hit.back + (3 * 0x200) && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + (3 * 0x200)) { if (npc->bits & NPC_BOUNCY) { gMC.ym = npc->ym - 0x200; hit |= 8; } else if (!(gMC.flag & 8) && gMC.ym > npc->ym) { gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200; gMC.ym = npc->ym; gMC.x += npc->xm; hit |= 8; } } return hit; } unsigned char JudgeHitMyCharNPC3(NPCHAR *npc) { if (npc->direct == 0) { if (gMC.x + (2 * 0x200) > npc->x - npc->hit.front && gMC.x - (2 * 0x200) < npc->x + npc->hit.back && gMC.y + (2 * 0x200) > npc->y - npc->hit.top && gMC.y - (2 * 0x200) < npc->y + npc->hit.bottom) return 1; } else { if (gMC.x + (2 * 0x200) > npc->x - npc->hit.back && gMC.x - (2 * 0x200) < npc->x + npc->hit.front && gMC.y + (2 * 0x200) > npc->y - npc->hit.top && gMC.y - (2 * 0x200) < npc->y + npc->hit.bottom) return 1; } return 0; } int JudgeHitMyCharNPC4(NPCHAR *npc) { // TODO: comment this int hit = 0; float fy1; float fx1; float fx2; float fy2; if (npc->x > gMC.x) fx1 = (float)(npc->x - gMC.x); else fx1 = (float)(gMC.x - npc->x); if (npc->y > gMC.y) fy1 = (float)(npc->y - gMC.y); else fy1 = (float)(gMC.y - npc->y); fx2 = (float)npc->hit.back; fy2 = (float)npc->hit.top; if (fx1 == 0.0f) fx1 = 1.0f; if (fx2 == 0.0f) fx2 = 1.0f; if (fy1 / fx1 > fy2 / fx2) { if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x + gMC.hit.back > npc->x - npc->hit.back) { if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y) { if (gMC.ym < npc->ym) { gMC.y = npc->y + npc->hit.bottom + gMC.hit.top + 0x200; gMC.ym = npc->ym; } else { if (gMC.ym < 0) gMC.ym = 0; } hit |= 2; } if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + (3 * 0x200)) { if (gMC.ym - npc->ym > 2 * 0x200) PlaySoundObject(23, 1); if (gMC.unit == 1) { gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200; hit |= 8; } else if (npc->bits & NPC_BOUNCY) { gMC.ym = npc->ym - 0x200; hit |= 8; } else if (!(gMC.flag & 8) && gMC.ym > npc->ym) { gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200; gMC.ym = npc->ym; gMC.x += npc->xm; hit |= 8; } } } } else { if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top) { if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x - gMC.hit.back > npc->x) { if (gMC.xm < npc->xm) gMC.xm = npc->xm; gMC.x = npc->x + npc->hit.back + gMC.hit.back; hit |= 1; } if (gMC.x + gMC.hit.back > npc->x - npc->hit.back && gMC.hit.back + gMC.x < npc->x) { if (gMC.xm > npc->xm) gMC.xm = npc->xm; gMC.x = npc->x - npc->hit.back - gMC.hit.back; hit |= 4; } } } return hit; } void HitMyCharNpChar(void) { int i; int hit = 0; if (!(gMC.cond & 0x80) || gMC.cond & 2) return; for (i = 0; i < NPC_MAX; ++i) { if (!(gNPC[i].cond & 0x80)) continue; hit = 0; if (gNPC[i].bits & NPC_SOLID_SOFT) { hit = JudgeHitMyCharNPC(&gNPC[i]); gMC.flag |= hit; } else if (gNPC[i].bits & NPC_SOLID_HARD) { hit = JudgeHitMyCharNPC4(&gNPC[i]); gMC.flag |= hit; } else { hit = JudgeHitMyCharNPC3(&gNPC[i]); } // Special NPCs (pickups) if (hit != 0 && gNPC[i].code_char == 1) { PlaySoundObject(14, 1); AddExpMyChar(gNPC[i].exp); gNPC[i].cond = 0; } if (hit != 0 && gNPC[i].code_char == 86) { PlaySoundObject(42, 1); AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp); gNPC[i].cond = 0; } if (hit != 0 && gNPC[i].code_char == 87) { PlaySoundObject(20, 1); AddLifeMyChar(gNPC[i].exp); gNPC[i].cond = 0; } // Run event on contact if (!(g_GameFlags & 4) && hit != 0 && gNPC[i].bits & NPC_EVENT_WHEN_TOUCHED) StartTextScript(gNPC[i].code_event); // NPC damage if (g_GameFlags & 2 && !(gNPC[i].bits & NPC_INTERACTABLE)) { if (gNPC[i].bits & NPC_REAR_AND_TOP_DONT_HURT) { if (hit & 4 && gNPC[i].xm < 0) DamageMyChar(gNPC[i].damage); if (hit & 1 && gNPC[i].xm > 0) DamageMyChar(gNPC[i].damage); if (hit & 8 && gNPC[i].ym < 0) DamageMyChar(gNPC[i].damage); if (hit & 2 && gNPC[i].ym > 0) DamageMyChar(gNPC[i].damage); } else if (hit != 0 && gNPC[i].damage && !(g_GameFlags & 4)) { DamageMyChar(gNPC[i].damage); } } // Interaction if (!(g_GameFlags & 4) && hit != 0 && gMC.cond & 1 && gNPC[i].bits & NPC_INTERACTABLE) { StartTextScript(gNPC[i].code_event); gMC.xm = 0; gMC.ques = FALSE; } } // Create question mark when NPC hasn't been interacted with if (gMC.ques) SetCaret(gMC.x, gMC.y, 9, 0); } void HitMyCharBoss(void) { int b; int hit = 0; if (!(gMC.cond & 0x80) || gMC.cond & 2) return; for (b = 0; b < BOSS_MAX; ++b) { if (!(gBoss[b].cond & 0x80)) continue; hit = 0; if (gBoss[b].bits & NPC_SOLID_SOFT) { hit = JudgeHitMyCharNPC(&gBoss[b]); gMC.flag |= hit; } else if (gBoss[b].bits & NPC_SOLID_HARD) { hit = JudgeHitMyCharNPC4(&gBoss[b]); gMC.flag |= hit; } else { hit = JudgeHitMyCharNPC3(&gBoss[b]); } if (!(g_GameFlags & 4) && hit != 0 && gBoss[b].bits & NPC_EVENT_WHEN_TOUCHED) { StartTextScript(gBoss[b].code_event); gMC.ques = FALSE; } if (gBoss[b].bits & NPC_REAR_AND_TOP_DONT_HURT) { if (hit & 4 && gBoss[b].xm < 0) DamageMyChar(gBoss[b].damage); if (hit & 1 && gBoss[b].xm > 0) DamageMyChar(gBoss[b].damage); } else if (hit != 0 && gBoss[b].damage != 0 && !(g_GameFlags & 4)) { DamageMyChar(gBoss[b].damage); } if (!(g_GameFlags & 4) && hit != 0 && gMC.cond & 1 && gBoss[b].bits & NPC_INTERACTABLE) { StartTextScript(gBoss[b].code_event); gMC.xm = 0; gMC.ques = FALSE; } } if (gMC.ques) SetCaret(gMC.x, gMC.y, 9, 0); }