RSS feed
dad9dd64
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/26 19:19
Correct oversized OpenGL upscaled framebuffer
c2bc6c5e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/26 19:16
Avoid DPI scaling on Windows
530dab7b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 15:56
Update Wii U shader files
87da82a5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 15:55
Wii U: Offload vertex transformation to GPU
663870ae
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 15:05
Wii U: Offload tex-coord transformation to GPU
6b8ffe28
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 14:03
More-efficient Wii U glyph fragment shader
45f2032c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 13:53
Modernise how Wii U shaders are included
00609130
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 13:08
Fix an inconsistency
0103f269
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 13:07
Better way to handle Wii U screen viewports
42f12c18
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 12:57
Wii U integer-only viewport calculation
eac417cd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/23 12:52
I guess I figured out what the GX2 context is for
1eb1e522
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/19 17:55
Clarify an odd design choice
a8bcf5a6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/19 17:50
Orphan vertex buffers for improved performance
9a990d6f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/19 11:07
Correct some code indentation
5c1012aa
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/18 17:21
Fix upscaled framebuffer skipping
f2c0f94e
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 22:55
Faster binary search
729565b5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 22:05
Might as well not obscure the code
b0974c3d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 22:03
Binary-search optimisations and fixes
4763aecd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 20:59
Correct Lanczos array initialisation
d3e18d79
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 18:10
Merge branch 'accurate' into portable
620a25d7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 17:44
Made `out` ASM-accurate
3a353025
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 17:05
Document some leftover debug-related code
c0a6441b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:55
Fix another typo
527328c3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:46
Fix a typo
2882f665
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:21
Apply some Windows types to InitBack
4e936d4f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 16:13
Add a todo
f61ffac7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 15:43
Turns out raw unicode *is* UTF32
ada7d91f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 15:39
Tiny cleanup
79586f5b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 15:34
Speed-up glyph lookup
ff44d2fd
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:42
Note something
83e8320d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:26
Fix other renderers
5c6b71e3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:15
Optimise a little when using OpenGL3
b8ceefce
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 14:05
Flexible OpenGL unpack alignment
86d084f7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 13:39
Get OpenGL renderers working again
2b848ad1
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 10:55
Finally, Windows-accurate font sizing
c9f17c44
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 09:09
Rename FreeType font functions
9973dddb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/17 09:07
Restore the FreeType code
a542a5c1
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 17:20
Cleanup and fixes
aac1c9c8
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 17:00
Get 640x480 and Japanese builds working again
fe76fe6d
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 16:42
Big scary messy unfinished font overhaul
febeb1b6
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 14:18
More-efficient way of determining atlas size
d1560da2
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/16 13:45
Fix bitmaps at 640x480
08b14fa0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 18:14
Don't use upscaled framebufer if it's not needed
97d5373f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 18:05
Add smooth upscaling to the OpenGL backends
fd82adf0
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 17:00
Remove invalid comment
13ce62ae
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 16:51
Minor cleanup
c6af61de
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 16:49
Chars aren't guaranteed to overflow at 256
52c2a5ce
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 16:48
Make software renderer a bit more foolproof
11bbad73
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 15:40
Cleanup
392d5898
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 12:28
Make GetVertexBufferSlot consistent
e2b64df8
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 12:18
Oops, also offload colour-fill vertices as well
0f5af369
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 12:03
Offload vertex transformation to the GPU
07e4e3b9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 10:21
Offload texture coord transformation to GPU
f0e1119a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/15 10:13
Move OpenGL shader stuff to a struct
6b96ada4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 20:48
Use proper OpenGL buffer access specifier
142db71c
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 20:07
Move sanity checks to Draw.cpp
611afe74
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:55
Remove those annoying renderer sanity checks
27b3980a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:47
Flush Wii U vertex buffers when stuff happens
e96ee6ed
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:43
Don't leave dangling OpenGL texture IDs
9ea6caad
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:31
Merge branch 'accurate' into portable
eadc04e4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 16:14
Bump StartDirectDraw fix to FIX_MAJOR_BUGS
2bcab6ad
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:26
Change software renderer sub-backend API
30ea89d3
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:17
Remove some now-unneeded struct members
e18ec87f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:16
Update Wii U renderer
98f66444
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:12
Updated OpenGL renderers
f55c965a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:09
Update SDLTexture backend
37a15180
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:06
Update SDLSurface renderer
6b18ec91
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 19:01
Replace LockSurface with UploadSurface
ba797d0f
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 16:04
Merge branch 'accurate' into portable
55b473a4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 13:01
Document Flash.cpp some more
95f370a7
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 12:31
Integer-only ratio logic
746ebb82
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 11:29
Bump glyph cache limit to 256
2446ec02
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 09:29
More PHILOSOPHY.md tidying
f9fa8ccb
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 09:21
Rework PHILOSOPHY.md some more
d59b3fab
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 08:49
Update PHILOSOPHY.md
afed8303
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 08:24
Only mark render-target textures as lost
05b8b607
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 08:21
Correct outdated comment
63e4ac9a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 08:11
Remove RenderBackend_FlushGlyphs
daa55b1a
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 08:07
Allow font atlases to be non-square
17da39fa
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 07:54
Rename FontObject to Font
1625d396
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 07:50
Correct some awkward wording
0cdd6ad4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 06:44
Rename a rect
2d5f6a54
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 06:42
Disable blending for the framebuffer
5e284635
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 06:39
Remember to free the upscaled framebuffer
56b96ed4
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/14 06:36
Only use an upscaled framebuffer if we have to
53e96486
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/13 15:50
Use proper texture access type
2f748810
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/13 15:38
Disable blending for the upscaled framebuffer
4517c9be
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/13 15:37
Fix incorrect upscaled framebuffer size
c12149b9
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/13 15:35
Fix a weird old typo
7bc028f5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/13 13:56
Enable window-resizing in the SDLTexture renderer
aa3cd55b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/13 08:30
Fix SDLTexture surface freeing
bf93334b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/12 20:41
Fix out-of-bounds font atlas accesses
5e7f514b
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/12 20:14
Hopefully fix font atlas pixel bleeding
5b33d028
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/11 20:30
Merge branch 'accurate' into portable
f47ffea5
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/11 19:59
Remove a bugfix
f54dc8ce
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/11 19:35
Ramble about the broken font sizes
a6408b33
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/11 19:10
Fix build error
a37e1d31
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/11 09:06
Remove extra newline
0324d153
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/10 17:29
Apply SurfaceID type
1f88f7ff
– Clownacy <Clownacy@users.noreply.github.com>
authored
on 2020/09/10 17:26
Make some code uniform
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