ref: dc0f242f251e59fd2bebf2a1c4dd7a8dc2677f5d
dir: /external/SDL2/src/thread/psp/SDL_syscond.c/
/* Simple DirectMedia Layer Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #if SDL_THREAD_PSP /* An implementation of condition variables using semaphores and mutexes */ /* This implementation borrows heavily from the BeOS condition variable implementation, written by Christopher Tate and Owen Smith. Thanks! */ #include "SDL_thread.h" struct SDL_cond { SDL_mutex *lock; int waiting; int signals; SDL_sem *wait_sem; SDL_sem *wait_done; }; /* Create a condition variable */ SDL_cond * SDL_CreateCond(void) { SDL_cond *cond; cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); if (cond) { cond->lock = SDL_CreateMutex(); cond->wait_sem = SDL_CreateSemaphore(0); cond->wait_done = SDL_CreateSemaphore(0); cond->waiting = cond->signals = 0; if (!cond->lock || !cond->wait_sem || !cond->wait_done) { SDL_DestroyCond(cond); cond = NULL; } } else { SDL_OutOfMemory(); } return (cond); } /* Destroy a condition variable */ void SDL_DestroyCond(SDL_cond * cond) { if (cond) { if (cond->wait_sem) { SDL_DestroySemaphore(cond->wait_sem); } if (cond->wait_done) { SDL_DestroySemaphore(cond->wait_done); } if (cond->lock) { SDL_DestroyMutex(cond->lock); } SDL_free(cond); } } /* Restart one of the threads that are waiting on the condition variable */ int SDL_CondSignal(SDL_cond * cond) { if (!cond) { return SDL_SetError("Passed a NULL condition variable"); } /* If there are waiting threads not already signalled, then signal the condition and wait for the thread to respond. */ SDL_LockMutex(cond->lock); if (cond->waiting > cond->signals) { ++cond->signals; SDL_SemPost(cond->wait_sem); SDL_UnlockMutex(cond->lock); SDL_SemWait(cond->wait_done); } else { SDL_UnlockMutex(cond->lock); } return 0; } /* Restart all threads that are waiting on the condition variable */ int SDL_CondBroadcast(SDL_cond * cond) { if (!cond) { return SDL_SetError("Passed a NULL condition variable"); } /* If there are waiting threads not already signalled, then signal the condition and wait for the thread to respond. */ SDL_LockMutex(cond->lock); if (cond->waiting > cond->signals) { int i, num_waiting; num_waiting = (cond->waiting - cond->signals); cond->signals = cond->waiting; for (i = 0; i < num_waiting; ++i) { SDL_SemPost(cond->wait_sem); } /* Now all released threads are blocked here, waiting for us. Collect them all (and win fabulous prizes!) :-) */ SDL_UnlockMutex(cond->lock); for (i = 0; i < num_waiting; ++i) { SDL_SemWait(cond->wait_done); } } else { SDL_UnlockMutex(cond->lock); } return 0; } /* Wait on the condition variable for at most 'ms' milliseconds. The mutex must be locked before entering this function! The mutex is unlocked during the wait, and locked again after the wait. Typical use: Thread A: SDL_LockMutex(lock); while ( ! condition ) { SDL_CondWait(cond, lock); } SDL_UnlockMutex(lock); Thread B: SDL_LockMutex(lock); ... condition = true; ... SDL_CondSignal(cond); SDL_UnlockMutex(lock); */ int SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) { int retval; if (!cond) { return SDL_SetError("Passed a NULL condition variable"); } /* Obtain the protection mutex, and increment the number of waiters. This allows the signal mechanism to only perform a signal if there are waiting threads. */ SDL_LockMutex(cond->lock); ++cond->waiting; SDL_UnlockMutex(cond->lock); /* Unlock the mutex, as is required by condition variable semantics */ SDL_UnlockMutex(mutex); /* Wait for a signal */ if (ms == SDL_MUTEX_MAXWAIT) { retval = SDL_SemWait(cond->wait_sem); } else { retval = SDL_SemWaitTimeout(cond->wait_sem, ms); } /* Let the signaler know we have completed the wait, otherwise the signaler can race ahead and get the condition semaphore if we are stopped between the mutex unlock and semaphore wait, giving a deadlock. See the following URL for details: http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html */ SDL_LockMutex(cond->lock); if (cond->signals > 0) { /* If we timed out, we need to eat a condition signal */ if (retval > 0) { SDL_SemWait(cond->wait_sem); } /* We always notify the signal thread that we are done */ SDL_SemPost(cond->wait_done); /* Signal handshake complete */ --cond->signals; } --cond->waiting; SDL_UnlockMutex(cond->lock); /* Lock the mutex, as is required by condition variable semantics */ SDL_LockMutex(mutex); return retval; } /* Wait on the condition variable forever */ int SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex) { return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); } #endif /* SDL_THREAD_PSP */ /* vi: set ts=4 sw=4 expandtab: */