ref: dc0f242f251e59fd2bebf2a1c4dd7a8dc2677f5d
dir: /external/SDL2/src/video/qnx/gl.c/
/* Simple DirectMedia Layer Copyright (C) 2017 BlackBerry Limited This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #include "sdl_qnx.h" static EGLDisplay egl_disp; /** * Detertmines the pixel format to use based on the current display and EGL * configuration. * @param egl_conf EGL configuration to use * @return A SCREEN_FORMAT* constant for the pixel format to use */ static int chooseFormat(EGLConfig egl_conf) { EGLint buffer_bit_depth; EGLint alpha_bit_depth; eglGetConfigAttrib(egl_disp, egl_conf, EGL_BUFFER_SIZE, &buffer_bit_depth); eglGetConfigAttrib(egl_disp, egl_conf, EGL_ALPHA_SIZE, &alpha_bit_depth); switch (buffer_bit_depth) { case 32: return SCREEN_FORMAT_RGBX8888; case 24: return SCREEN_FORMAT_RGB888; case 16: switch (alpha_bit_depth) { case 4: return SCREEN_FORMAT_RGBX4444; case 1: return SCREEN_FORMAT_RGBA5551; default: return SCREEN_FORMAT_RGB565; } default: return 0; } } /** * Enumerates the supported EGL configurations and chooses a suitable one. * @param[out] pconf The chosen configuration * @param[out] pformat The chosen pixel format * @return 0 if successful, -1 on error */ int glGetConfig(EGLConfig *pconf, int *pformat) { EGLConfig egl_conf = (EGLConfig)0; EGLConfig *egl_configs; EGLint egl_num_configs; EGLint val; EGLBoolean rc; EGLint i; // Determine the numbfer of configurations. rc = eglGetConfigs(egl_disp, NULL, 0, &egl_num_configs); if (rc != EGL_TRUE) { return -1; } if (egl_num_configs == 0) { return -1; } // Allocate enough memory for all configurations. egl_configs = malloc(egl_num_configs * sizeof(*egl_configs)); if (egl_configs == NULL) { return -1; } // Get the list of configurations. rc = eglGetConfigs(egl_disp, egl_configs, egl_num_configs, &egl_num_configs); if (rc != EGL_TRUE) { free(egl_configs); return -1; } // Find a good configuration. for (i = 0; i < egl_num_configs; i++) { eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_SURFACE_TYPE, &val); if (!(val & EGL_WINDOW_BIT)) { continue; } eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_RENDERABLE_TYPE, &val); if (!(val & EGL_OPENGL_ES2_BIT)) { continue; } eglGetConfigAttrib(egl_disp, egl_configs[i], EGL_DEPTH_SIZE, &val); if (val == 0) { continue; } egl_conf = egl_configs[i]; break; } free(egl_configs); *pconf = egl_conf; *pformat = chooseFormat(egl_conf); return 0; } /** * Initializes the EGL library. * @param _THIS * @param name unused * @return 0 if successful, -1 on error */ int glLoadLibrary(_THIS, const char *name) { EGLNativeDisplayType disp_id = EGL_DEFAULT_DISPLAY; egl_disp = eglGetDisplay(disp_id); if (egl_disp == EGL_NO_DISPLAY) { return -1; } if (eglInitialize(egl_disp, NULL, NULL) == EGL_FALSE) { return -1; } return 0; } /** * Finds the address of an EGL extension function. * @param proc Function name * @return Function address */ void * glGetProcAddress(_THIS, const char *proc) { return eglGetProcAddress(proc); } /** * Associates the given window with the necessary EGL structures for drawing and * displaying content. * @param _THIS * @param window The SDL window to create the context for * @return A pointer to the created context, if successful, NULL on error */ SDL_GLContext glCreateContext(_THIS, SDL_Window *window) { window_impl_t *impl = (window_impl_t *)window->driverdata; EGLContext context; EGLSurface surface; struct { EGLint client_version[2]; EGLint none; } egl_ctx_attr = { .client_version = { EGL_CONTEXT_CLIENT_VERSION, 2 }, .none = EGL_NONE }; struct { EGLint render_buffer[2]; EGLint none; } egl_surf_attr = { .render_buffer = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER }, .none = EGL_NONE }; context = eglCreateContext(egl_disp, impl->conf, EGL_NO_CONTEXT, (EGLint *)&egl_ctx_attr); if (context == EGL_NO_CONTEXT) { return NULL; } surface = eglCreateWindowSurface(egl_disp, impl->conf, impl->window, (EGLint *)&egl_surf_attr); if (surface == EGL_NO_SURFACE) { return NULL; } eglMakeCurrent(egl_disp, surface, surface, context); impl->surface = surface; return context; } /** * Sets a new value for the number of frames to display before swapping buffers. * @param _THIS * @param interval New interval value * @return 0 if successful, -1 on error */ int glSetSwapInterval(_THIS, int interval) { if (eglSwapInterval(egl_disp, interval) != EGL_TRUE) { return -1; } return 0; } /** * Swaps the EGL buffers associated with the given window * @param _THIS * @param window Window to swap buffers for * @return 0 if successful, -1 on error */ int glSwapWindow(_THIS, SDL_Window *window) { /* !!! FIXME: should we migrate this all over to use SDL_egl.c? */ window_impl_t *impl = (window_impl_t *)window->driverdata; return eglSwapBuffers(egl_disp, impl->surface) == EGL_TRUE ? 0 : -1; } /** * Makes the given context the current one for drawing operations. * @param _THIS * @param window SDL window associated with the context (maybe NULL) * @param context The context to activate * @return 0 if successful, -1 on error */ int glMakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context) { window_impl_t *impl; EGLSurface surface = NULL; if (window) { impl = (window_impl_t *)window->driverdata; surface = impl->surface; } if (eglMakeCurrent(egl_disp, surface, surface, context) != EGL_TRUE) { return -1; } return 0; } /** * Destroys a context. * @param _THIS * @param context The context to destroy */ void glDeleteContext(_THIS, SDL_GLContext context) { eglDestroyContext(egl_disp, context); } /** * Terminates access to the EGL library. * @param _THIS */ void glUnloadLibrary(_THIS) { eglTerminate(egl_disp); }