ref: dc0f242f251e59fd2bebf2a1c4dd7a8dc2677f5d
dir: /external/SDL2/src/video/qnx/keyboard.c/
/* Simple DirectMedia Layer Copyright (C) 2017 BlackBerry Limited This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #include "../../events/SDL_keyboard_c.h" #include "SDL_scancode.h" #include "SDL_events.h" #include "sdl_qnx.h" #include <sys/keycodes.h> /** * A map thta translates Screen key names to SDL scan codes. * This map is incomplete, but should include most major keys. */ static int key_to_sdl[] = { [KEYCODE_SPACE] = SDL_SCANCODE_SPACE, [KEYCODE_APOSTROPHE] = SDL_SCANCODE_APOSTROPHE, [KEYCODE_COMMA] = SDL_SCANCODE_COMMA, [KEYCODE_MINUS] = SDL_SCANCODE_MINUS, [KEYCODE_PERIOD] = SDL_SCANCODE_PERIOD, [KEYCODE_SLASH] = SDL_SCANCODE_SLASH, [KEYCODE_ZERO] = SDL_SCANCODE_0, [KEYCODE_ONE] = SDL_SCANCODE_1, [KEYCODE_TWO] = SDL_SCANCODE_2, [KEYCODE_THREE] = SDL_SCANCODE_3, [KEYCODE_FOUR] = SDL_SCANCODE_4, [KEYCODE_FIVE] = SDL_SCANCODE_5, [KEYCODE_SIX] = SDL_SCANCODE_6, [KEYCODE_SEVEN] = SDL_SCANCODE_7, [KEYCODE_EIGHT] = SDL_SCANCODE_8, [KEYCODE_NINE] = SDL_SCANCODE_9, [KEYCODE_SEMICOLON] = SDL_SCANCODE_SEMICOLON, [KEYCODE_EQUAL] = SDL_SCANCODE_EQUALS, [KEYCODE_LEFT_BRACKET] = SDL_SCANCODE_LEFTBRACKET, [KEYCODE_BACK_SLASH] = SDL_SCANCODE_BACKSLASH, [KEYCODE_RIGHT_BRACKET] = SDL_SCANCODE_RIGHTBRACKET, [KEYCODE_GRAVE] = SDL_SCANCODE_GRAVE, [KEYCODE_A] = SDL_SCANCODE_A, [KEYCODE_B] = SDL_SCANCODE_B, [KEYCODE_C] = SDL_SCANCODE_C, [KEYCODE_D] = SDL_SCANCODE_D, [KEYCODE_E] = SDL_SCANCODE_E, [KEYCODE_F] = SDL_SCANCODE_F, [KEYCODE_G] = SDL_SCANCODE_G, [KEYCODE_H] = SDL_SCANCODE_H, [KEYCODE_I] = SDL_SCANCODE_I, [KEYCODE_J] = SDL_SCANCODE_J, [KEYCODE_K] = SDL_SCANCODE_K, [KEYCODE_L] = SDL_SCANCODE_L, [KEYCODE_M] = SDL_SCANCODE_M, [KEYCODE_N] = SDL_SCANCODE_N, [KEYCODE_O] = SDL_SCANCODE_O, [KEYCODE_P] = SDL_SCANCODE_P, [KEYCODE_Q] = SDL_SCANCODE_Q, [KEYCODE_R] = SDL_SCANCODE_R, [KEYCODE_S] = SDL_SCANCODE_S, [KEYCODE_T] = SDL_SCANCODE_T, [KEYCODE_U] = SDL_SCANCODE_U, [KEYCODE_V] = SDL_SCANCODE_V, [KEYCODE_W] = SDL_SCANCODE_W, [KEYCODE_X] = SDL_SCANCODE_X, [KEYCODE_Y] = SDL_SCANCODE_Y, [KEYCODE_Z] = SDL_SCANCODE_Z, [KEYCODE_UP] = SDL_SCANCODE_UP, [KEYCODE_DOWN] = SDL_SCANCODE_DOWN, [KEYCODE_LEFT] = SDL_SCANCODE_LEFT, [KEYCODE_PG_UP] = SDL_SCANCODE_PAGEUP, [KEYCODE_PG_DOWN] = SDL_SCANCODE_PAGEDOWN, [KEYCODE_RIGHT] = SDL_SCANCODE_RIGHT, [KEYCODE_RETURN] = SDL_SCANCODE_RETURN, [KEYCODE_TAB] = SDL_SCANCODE_TAB, [KEYCODE_ESCAPE] = SDL_SCANCODE_ESCAPE, }; /** * Called from the event dispatcher when a keyboard event is encountered. * Translates the event such that it can be handled by SDL. * @param event Screen keyboard event */ void handleKeyboardEvent(screen_event_t event) { int val; SDL_Scancode scancode; // Get the key value. if (screen_get_event_property_iv(event, SCREEN_PROPERTY_SYM, &val) < 0) { return; } // Skip unrecognized keys. if ((val < 0) || (val >= SDL_TABLESIZE(key_to_sdl))) { return; } // Translate to an SDL scan code. scancode = key_to_sdl[val]; if (scancode == 0) { return; } // Get event flags (key state). if (screen_get_event_property_iv(event, SCREEN_PROPERTY_FLAGS, &val) < 0) { return; } // Propagate the event to SDL. // FIXME: // Need to handle more key states (such as key combinations). if (val & KEY_DOWN) { SDL_SendKeyboardKey(SDL_PRESSED, scancode); } else { SDL_SendKeyboardKey(SDL_RELEASED, scancode); } }