ref: dc0f242f251e59fd2bebf2a1c4dd7a8dc2677f5d
dir: /src/Frame.h/
#pragma once struct FRAME { int x; int y; int *tgt_x; int *tgt_y; int wait; int quake; int quake2; }; extern FRAME gFrame; void MoveFrame3(); void GetFramePosition(int *fx, int *fy); void SetFramePosition(int fx, int fy); void SetFrameMyChar(); void SetFrameTargetMyChar(int wait); void SetFrameTargetNpChar(int event, int wait); void SetFrameTargetBoss(int no, int wait); void SetQuake(int time); void SetQuake2(int time); void ResetQuake();