ref: dc0f242f251e59fd2bebf2a1c4dd7a8dc2677f5d
dir: /src/Profile.h/
#pragma once #include <stdint.h> #include "ArmsItem.h" #include "SelStage.h" struct PROFILE { char code[8]; int stage; int music; int x; int y; int direct; int16_t max_life; int16_t star; int16_t life; int16_t a; int select_arms; int select_item; int equip; int unit; int counter; ARMS arms[8]; ITEM items[32]; PERMIT_STAGE permitstage[8]; char permit_mapping[0x80]; char FLAG[4]; uint8_t flags[1000]; }; bool IsProfile(); bool SaveProfile(char *name); bool LoadProfile(char *name); bool InitializeGame();