ref: dddf9688108d36a84898b825aa3d7f81e1eeffd7
dir: /src/Backends/Rendering.h/
#pragma once #include "SDL.h" #include "../WindowsWrapper.h" enum { FONT_PIXEL_MODE_LCD, FONT_PIXEL_MODE_GRAY, FONT_PIXEL_MODE_MONO, }; typedef struct Backend_Surface Backend_Surface; typedef struct Backend_Glyph Backend_Glyph; SDL_Window* Backend_CreateWindow(const char *title, int width, int height); Backend_Surface* Backend_Init(SDL_Window *window); void Backend_Deinit(void); void Backend_DrawScreen(void); Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height); void Backend_FreeSurface(Backend_Surface *surface); unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch); void Backend_UnlockSurface(Backend_Surface *surface); void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key); void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue); BOOL Backend_SupportsSubpixelGlyphs(void); Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch, unsigned char pixel_mode); void Backend_UnloadGlyph(Backend_Glyph *glyph); void Backend_DrawGlyph(Backend_Surface *surface, Backend_Glyph *glyph, long x, long y, const unsigned char *colours); void Backend_HandleDeviceLoss(void); void Backend_HandleWindowResize(void);