ref: de4c16b4497c3366b47c6676f6e30a9754a2507b
dir: /Makefile/
ifeq ($(RELEASE), 1) CXXFLAGS = -O3 -flto LDFLAGS = -s FILENAME_DEF = release else CXXFLAGS = -O0 -g FILENAME_DEF = debug endif ifeq ($(JAPANESE), 1) CXXFLAGS += -DJAPANESE ifeq ($(RELEASE), 1) FILENAME_DEF = releasejp else FILENAME_DEF = debugjp endif endif FILENAME ?= $(FILENAME_DEF) ifeq ($(FIX_BUGS), 1) CXXFLAGS += -DFIX_BUGS endif ifeq ($(WINDOWS), 1) ifeq ($(CONSOLE), 1) CXXFLAGS += -mconsole endif CXXFLAGS += -DWINDOWS LIBS += -lkernel32 endif ifeq ($(RASPBERRY_PI), 1) CXXFLAGS += -DRASPBERRY_PI endif CXXFLAGS += -std=c++98 `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d ifeq ($(STATIC), 1) LDFLAGS += -static LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype else LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs` endif # For an accurate result to the original's code, compile in alphabetical order SOURCES = \ ArmsItem \ Back \ Boss \ BossAlmo1 \ BossAlmo2 \ BossBallos \ BossFrog \ BossIronH \ BossLife \ BossOhm \ BossPress \ BossTwinD \ BossX \ BulHit \ Bullet \ Caret \ Config \ Draw \ Ending \ Escape \ Fade \ File \ Flags \ Flash \ Font \ Frame \ Game \ Generic \ GenericLoad \ Input \ KeyControl \ Main \ Map \ MapName \ MiniMap \ MyChar \ MycHit \ MycParam \ NpcAct000 \ NpcAct020 \ NpcAct040 \ NpcAct060 \ NpcAct080 \ NpcAct100 \ NpcAct120 \ NpcAct140 \ NpcAct160 \ NpcAct180 \ NpcAct200 \ NpcAct220 \ NpcAct240 \ NpcAct260 \ NpcAct280 \ NpcAct300 \ NpcAct320 \ NpcAct340 \ NpChar \ NpcHit \ NpcTbl \ Organya \ PixTone \ Profile \ Resource \ SelStage \ Shoot \ Sound \ Stage \ Star \ TextScr \ Triangle \ ValueView RESOURCES = \ BITMAP/CREDIT01.bmp \ BITMAP/CREDIT02.bmp \ BITMAP/CREDIT03.bmp \ BITMAP/CREDIT04.bmp \ BITMAP/CREDIT05.bmp \ BITMAP/CREDIT06.bmp \ BITMAP/CREDIT07.bmp \ BITMAP/CREDIT08.bmp \ BITMAP/CREDIT09.bmp \ BITMAP/CREDIT10.bmp \ BITMAP/CREDIT11.bmp \ BITMAP/CREDIT12.bmp \ BITMAP/CREDIT14.bmp \ BITMAP/CREDIT15.bmp \ BITMAP/CREDIT16.bmp \ BITMAP/CREDIT17.bmp \ BITMAP/CREDIT18.bmp \ CURSOR/CURSOR_IKA.bmp \ CURSOR/CURSOR_NORMAL.bmp \ ORG/ACCESS.org \ ORG/ANZEN.org \ ORG/BALCONY.org \ ORG/BALLOS.org \ ORG/BDOWN.org \ ORG/CEMETERY.org \ ORG/CURLY.org \ ORG/DR.org \ ORG/ENDING.org \ ORG/ESCAPE.org \ ORG/FANFALE1.org \ ORG/FANFALE2.org \ ORG/FANFALE3.org \ ORG/FIREEYE.org \ ORG/GAMEOVER.org \ ORG/GINSUKE.org \ ORG/GRAND.org \ ORG/GRAVITY.org \ ORG/HELL.org \ ORG/IRONH.org \ ORG/JENKA.org \ ORG/JENKA2.org \ ORG/KODOU.org \ ORG/LASTBT3.org \ ORG/LASTBTL.org \ ORG/LASTCAVE.org \ ORG/MARINE.org \ ORG/MAZE.org \ ORG/MDOWN2.org \ ORG/MURA.org \ ORG/OSIDE.org \ ORG/PLANT.org \ ORG/QUIET.org \ ORG/REQUIEM.org \ ORG/TOROKO.org \ ORG/VIVI.org \ ORG/WANPAK2.org \ ORG/WANPAKU.org \ ORG/WEED.org \ ORG/WHITE.org \ ORG/XXXX.org \ ORG/ZONBIE.org \ WAVE/WAVE100 ifeq ($(JAPANESE), 1) RESOURCES += BITMAP/PIXEL_JP.bmp else RESOURCES += BITMAP/PIXEL.bmp endif ifneq ($(WINDOWS), 1) RESOURCES += ICON/ICON_MINI.bmp endif OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES))) DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES))) ifeq ($(WINDOWS), 1) OBJECTS += obj/$(FILENAME)/win_icon.o endif all: build/$(FILENAME) build/$(FILENAME): $(OBJECTS) @mkdir -p $(@D) @echo Linking @$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS) @echo Finished compiling: $@ obj/$(FILENAME)/%.o: src/%.cpp @mkdir -p $(@D) @echo Compiling $< @$(CXX) $(CXXFLAGS) $< -o $@ -c obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES))) @mkdir -p $(@D) @echo Compiling $< @$(CXX) $(CXXFLAGS) $< -o $@ -c src/Resource/%.h: res/% obj/bin2h @mkdir -p $(@D) @echo Converting $< @obj/bin2h $< $@ obj/bin2h: res/bin2h.c @mkdir -p $(@D) @echo Compiling $^ @$(CC) -O3 -s -static $^ -o $@ include $(wildcard $(DEPENDENCIES)) obj/$(FILENAME)/win_icon.o: res/ICON/ICON.rc res/ICON/0.ico res/ICON/ICON_MINI.ico @mkdir -p $(@D) @windres $< $@ clean: @rm -rf build obj