ref: e0674d8f54ef1fe2a2bfd39a45ca845bf3d908dd
dir: /src/Backends/SDL2/Window-OpenGL3.cpp/
#include "../Window-OpenGL.h"
#include "Window.h"
#include <stddef.h>
#ifdef USE_OPENGLES2
#include <GLES2/gl2.h>
#else
#include <glad/glad.h>
#endif
#include "SDL.h"
#include "../../WindowsWrapper.h"
#include "../Misc.h"
#include "../../Resource.h"
SDL_Window *window;
static SDL_GLContext context;
BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
{
#ifdef USE_OPENGLES2
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#endif
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
if (window != NULL)
{
context = SDL_GL_CreateContext(window);
if (context != NULL)
{
if (SDL_GL_MakeCurrent(window, context) == 0)
{
#ifndef USE_OPENGLES2
if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
// Check if the platform supports OpenGL 3.2
if (GLAD_GL_VERSION_3_2)
{
#endif
Backend_PostWindowCreation();
return TRUE;
#ifndef USE_OPENGLES2
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
}
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
}
#endif
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
}
SDL_GL_DeleteContext(context);
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
}
SDL_DestroyWindow(window);
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
}
return FALSE;
}
void WindowBackend_OpenGL_DestroyWindow(void)
{
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
void WindowBackend_OpenGL_Display(void)
{
SDL_GL_SwapWindow(window);
}