ref: e094f2ff6818c0b05cbd559e668295cd307c3e6c
dir: /DoConfig/fltk/ide/VisualC6/keyboard.dsp/
# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=keyboard - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "keyboard.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "keyboard - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release/keyboard" # PROP BASE Intermediate_Dir "Release/keyboard" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release/keyboard" # PROP Intermediate_Dir "Release/keyboard" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /GX /Os /Ob2 /I "." /I "../.." /I "../../zlib" /I "../../png" /I "../../jpeg" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 fltk.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../../test/keyboard.exe" /pdbtype:sept /libpath:"..\..\lib" # SUBTRACT LINK32 /pdb:none /incremental:yes !ELSEIF "$(CFG)" == "keyboard - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug/keyboard" # PROP BASE Intermediate_Dir "Debug/keyboard" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug/keyboard" # PROP Intermediate_Dir "Debug/keyboard" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "." /I "../.." /I "../../zlib" /I "../../png" /I "../../jpeg" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /D "_CRT_NONSTDC_NO_DEPRECATE" /D "WIN32_LEAN_AND_MEAN" /D "VC_EXTRA_LEAN" /D "WIN32_EXTRA_LEAN" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 fltkd.lib comctl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd" /out:"../../test/keyboardd.exe" /pdbtype:sept /libpath:"..\..\lib" # SUBTRACT LINK32 /pdb:none /incremental:no !ENDIF # Begin Target # Name "keyboard - Win32 Release" # Name "keyboard - Win32 Debug" # Begin Source File SOURCE=..\..\test\keyboard.cxx # End Source File # Begin Source File SOURCE=..\..\test\keyboard_ui.cxx # End Source File # Begin Source File SOURCE=..\..\test\keyboard_ui.fl !IF "$(CFG)" == "keyboard - Win32 Release" # Begin Custom Build - Create .cxx and .h file with fluid InputPath=..\..\test\keyboard_ui.fl "..\..\test\keyboard_ui.cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" pushd ..\..\test\ ..\fluid\fluid -c keyboard_ui.fl popd # End Custom Build !ELSEIF "$(CFG)" == "keyboard - Win32 Debug" # Begin Custom Build - Create .cxx and .h file with fluidd InputPath=..\..\test\keyboard_ui.fl "..\..\test\keyboard_ui.cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" pushd ..\..\test\ ..\fluid\fluidd -c keyboard_ui.fl popd # End Custom Build !ENDIF # End Source File # End Target # End Project