ref: e447c9fb929e61a40203b0193ee8d4cab8d72f7e
dir: /DoConfig/fltk/src/Fl_Gl_Choice.cxx/
// // "$Id$" // // OpenGL visual selection code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2018 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include <config.h> #if HAVE_GL # include <FL/Fl.H> # include <FL/x.H> # include <stdlib.h> # include "Fl_Gl_Choice.H" # include <FL/gl_draw.H> # include "flstring.h" # include <FL/fl_utf8.h> # ifdef WIN32 void fl_save_dc(HWND, HDC); #elif defined(__APPLE__) extern void gl_texture_reset(); #endif #if defined(USE_X11) static XVisualInfo *gl3_getvisual(const int *blist, GLXFBConfig *pbestFB) { int glx_major, glx_minor; // FBConfigs were added in GLX version 1.3. if ( !glXQueryVersion( fl_display, &glx_major, &glx_minor ) || ( ( glx_major == 1 ) && ( glx_minor < 3 ) ) || ( glx_major < 1 ) ) { //printf("Invalid GLX version"); return NULL; } //printf( "Getting matching framebuffer configs\n" ); int fbcount; GLXFBConfig* fbc = glXChooseFBConfig(fl_display, DefaultScreen(fl_display), blist, &fbcount); if (!fbc) { //printf( "Failed to retrieve a framebuffer config\n" ); return NULL; } //printf( "Found %d matching FB configs.\n", fbcount ); // Pick the FB config/visual with the most samples per pixel int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; int i; for (i=0; i<fbcount; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, fbc[i] ); if ( vi ) { int samp_buf, samples; glXGetFBConfigAttrib( fl_display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf ); glXGetFBConfigAttrib( fl_display, fbc[i], GLX_SAMPLES , &samples ); /*printf( " Matching fbconfig %d, visual ID 0x%2lx: SAMPLE_BUFFERS = %d, SAMPLES = %d\n", i, vi -> visualid, samp_buf, samples );*/ if ( best_fbc < 0 || (samp_buf && samples > best_num_samp) ) best_fbc = i, best_num_samp = samples; if ( worst_fbc < 0 || !samp_buf || samples < worst_num_samp ) worst_fbc = i, worst_num_samp = samples; } XFree( vi ); } GLXFBConfig bestFbc = fbc[ best_fbc ]; // Be sure to free the FBConfig list allocated by glXChooseFBConfig() XFree( fbc ); // Get a visual XVisualInfo *vi = glXGetVisualFromFBConfig( fl_display, bestFbc ); *pbestFB = bestFbc; return vi; } #endif static Fl_Gl_Choice *first; // this assumes one of the two arguments is zero: // We keep the list system in Win32 to stay compatible and interpret // the list later... Fl_Gl_Choice *Fl_Gl_Choice::find(int m, const int *alistp) { Fl_Gl_Choice *g; for (g = first; g; g = g->next) if (g->mode == m && g->alist == alistp) return g; #if defined(USE_X11) const int *blist; int list[32]; if (alistp) blist = alistp; else { int n = 0; if (m & FL_INDEX) { list[n++] = GLX_BUFFER_SIZE; list[n++] = 8; // glut tries many sizes, but this should work... } else { list[n++] = GLX_RGBA; list[n++] = GLX_GREEN_SIZE; list[n++] = (m & FL_RGB8) ? 8 : 1; if (m & FL_ALPHA) { list[n++] = GLX_ALPHA_SIZE; list[n++] = (m & FL_RGB8) ? 8 : 1; } if (m & FL_ACCUM) { list[n++] = GLX_ACCUM_GREEN_SIZE; list[n++] = 1; if (m & FL_ALPHA) { list[n++] = GLX_ACCUM_ALPHA_SIZE; list[n++] = 1; } } } if (m & FL_DOUBLE) { list[n++] = GLX_DOUBLEBUFFER; } if (m & FL_DEPTH) { list[n++] = GLX_DEPTH_SIZE; list[n++] = 1; } if (m & FL_STENCIL) { list[n++] = GLX_STENCIL_SIZE; list[n++] = 1; } if (m & FL_STEREO) { list[n++] = GLX_STEREO; } # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (m & FL_MULTISAMPLE) { list[n++] = GLX_SAMPLES_SGIS; list[n++] = 4; // value Glut uses } # endif list[n] = 0; blist = list; } fl_open_display(); XVisualInfo *visp = NULL; GLXFBConfig best_fb = NULL; if (m & FL_OPENGL3) { visp = gl3_getvisual((const int *)blist, &best_fb); } if (!visp) { visp = glXChooseVisual(fl_display, fl_screen, (int *)blist); if (!visp) { # if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (m&FL_MULTISAMPLE) return find(m&~FL_MULTISAMPLE,0); # endif return 0; } } #elif defined(__APPLE_QUARTZ__) fl_open_display(); NSOpenGLPixelFormat* fmt = Fl_X::mode_to_NSOpenGLPixelFormat(m, alistp); if (!fmt) return 0; #elif defined(WIN32) // STR #3119: select pixel format with composition support // ... and no more than 32 color bits (8 bits/color) // Ref: PixelFormatDescriptor Object // https://msdn.microsoft.com/en-us/library/cc231189.aspx #if !defined(PFD_SUPPORT_COMPOSITION) # define PFD_SUPPORT_COMPOSITION (0x8000) #endif #define DEBUG_PFD (0) // 1 = PFD selection debug output, 0 = no debug output // Replacement for ChoosePixelFormat() that finds one with an overlay // if possible: if (!fl_gc) fl_GetDC(0); int pixelformat = 0; PIXELFORMATDESCRIPTOR chosen_pfd; for (int i = 1; ; i++) { PIXELFORMATDESCRIPTOR pfd; if (!DescribePixelFormat(fl_gc, i, sizeof(pfd), &pfd)) break; // continue if it does not satisfy our requirements: if (~pfd.dwFlags & (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL)) continue; if (pfd.iPixelType != ((m&FL_INDEX)?PFD_TYPE_COLORINDEX:PFD_TYPE_RGBA)) continue; if ((m & FL_ALPHA) && !pfd.cAlphaBits) continue; if ((m & FL_ACCUM) && !pfd.cAccumBits) continue; if ((!(m & FL_DOUBLE)) != (!(pfd.dwFlags & PFD_DOUBLEBUFFER))) continue; if ((!(m & FL_STEREO)) != (!(pfd.dwFlags & PFD_STEREO))) continue; if ((m & FL_DEPTH) && !pfd.cDepthBits) continue; if ((m & FL_STENCIL) && !pfd.cStencilBits) continue; #if DEBUG_PFD printf("pfd #%d supports composition: %s\n", i, (pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no"); printf(" ... & PFD_GENERIC_FORMAT: %s\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) ? "generic" : "accelerated"); printf(" ... Overlay Planes : %d\n", pfd.bReserved & 15); printf(" ... Color & Depth : %d, %d\n", pfd.cColorBits, pfd.cDepthBits); if (pixelformat) printf(" current pixelformat : %d\n", pixelformat); fflush(stdout); #endif // DEBUG_PFD // see if better than the one we have already: if (pixelformat) { // offering non-generic rendering is better (read: hardware acceleration) if (!(chosen_pfd.dwFlags & PFD_GENERIC_FORMAT) && (pfd.dwFlags & PFD_GENERIC_FORMAT)) continue; // offering overlay is better: else if (!(chosen_pfd.bReserved & 15) && (pfd.bReserved & 15)) {} // otherwise prefer a format that supports composition (STR #3119) else if ((chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) && !(pfd.dwFlags & PFD_SUPPORT_COMPOSITION)) continue; // otherwise more bit planes is better, but no more than 32 (8 bits per channel): else if (pfd.cColorBits > 32 || chosen_pfd.cColorBits > pfd.cColorBits) continue; else if (chosen_pfd.cDepthBits > pfd.cDepthBits) continue; } pixelformat = i; chosen_pfd = pfd; } #if DEBUG_PFD static int bb = 0; if (!bb) { bb = 1; printf("PFD_SUPPORT_COMPOSITION = 0x%x\n", PFD_SUPPORT_COMPOSITION); } printf("Chosen pixel format is %d\n", pixelformat); printf("Color bits = %d, Depth bits = %d\n", chosen_pfd.cColorBits, chosen_pfd.cDepthBits); printf("Pixel format supports composition: %s\n", (chosen_pfd.dwFlags & PFD_SUPPORT_COMPOSITION) ? "yes" : "no"); fflush(stdout); #endif // DEBUG_PFD if (!pixelformat) return 0; #else # error platform unsupported #endif g = new Fl_Gl_Choice; g->mode = m; g->alist = alistp; g->next = first; first = g; #if defined(USE_X11) g->vis = visp; g->best_fb = best_fb; if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */ visp->visualid == fl_visual->visualid && !fl_getenv("MESA_PRIVATE_CMAP")) g->colormap = fl_colormap; else g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), visp->visual, AllocNone); # elif defined(WIN32) g->pixelformat = pixelformat; g->pfd = chosen_pfd; # elif defined(__APPLE_QUARTZ__) g->pixelformat = fmt; # else # error unsupported platform # endif return g; } static GLContext *context_list = 0; static int nContext = 0, NContext = 0; static void add_context(GLContext ctx) { if (!ctx) return; if (nContext==NContext) { if (!NContext) NContext = 8; NContext *= 2; context_list = (GLContext*)realloc( context_list, NContext*sizeof(GLContext)); } context_list[nContext++] = ctx; } static void del_context(GLContext ctx) { int i; for (i=0; i<nContext; i++) { if (context_list[i]==ctx) { memmove(context_list+i, context_list+i+1, (nContext-i-1) * sizeof(GLContext)); context_list[--nContext] = 0; break; } } if (!nContext) gl_remove_displaylist_fonts(); } #if defined(USE_X11) static bool ctxErrorOccurred = false; static int ctxErrorHandler( Display *dpy, XErrorEvent *ev ) { ctxErrorOccurred = true; return 0; } GLContext fl_create_gl_context(Fl_Window *window, const Fl_Gl_Choice* g) { GLContext shared_ctx = 0; if (context_list && nContext) shared_ctx = context_list[0]; typedef GLContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLContext, Bool, const int*); // It is not necessary to create or make current to a context before calling glXGetProcAddressARB static glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB"); GLContext ctx = 0; // Check for the GLX_ARB_create_context extension string and the function. // If either is not present, use GLX 1.3 context creation method. const char *glxExts = glXQueryExtensionsString(fl_display, fl_screen); if (g->best_fb && strstr(glxExts, "GLX_ARB_create_context") && glXCreateContextAttribsARB ) { int context_attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 2, //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, //GLX_CONTEXT_PROFILE_MASK_ARB , GLX_CONTEXT_CORE_PROFILE_BIT_ARB , None }; ctxErrorOccurred = false; XErrorHandler oldHandler = XSetErrorHandler(&ctxErrorHandler); ctx = glXCreateContextAttribsARB( fl_display, g->best_fb, shared_ctx, True, context_attribs ); // Sync to ensure any errors generated are processed. XSync( fl_display, False ); if (ctxErrorOccurred) ctx = 0; XSetErrorHandler(oldHandler); } if (!ctx) { // use OpenGL 1-style context creation ctx = glXCreateContext(fl_display, g->vis, shared_ctx, true); } if (ctx) add_context(ctx); //glXMakeCurrent(fl_display, fl_xid(window), ctx);printf("%s\n", glGetString(GL_VERSION)); return ctx; } GLContext fl_create_gl_context(XVisualInfo* vis) { GLContext shared_ctx = 0; if (context_list && nContext) shared_ctx = context_list[0]; GLContext context = glXCreateContext(fl_display, vis, shared_ctx, 1); if (context) add_context(context); return context; } #elif defined(WIN32) GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { Fl_X* i = Fl_X::i(window); HDC hdc = i->private_dc; if (!hdc) { hdc = i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE); fl_save_dc(i->xid, hdc); SetPixelFormat(hdc, g->pixelformat, (PIXELFORMATDESCRIPTOR*)(&g->pfd)); # if USE_COLORMAP if (fl_palette) SelectPalette(hdc, fl_palette, FALSE); # endif } GLContext context = layer ? wglCreateLayerContext(hdc, layer) : wglCreateContext(hdc); if (context) { if (context_list && nContext) wglShareLists(context_list[0], context); add_context(context); } return context; } # elif defined(__APPLE_QUARTZ__) GLContext fl_create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer) { GLContext context, shared_ctx = 0; if (context_list && nContext) shared_ctx = context_list[0]; // resets the pile of string textures used to draw strings // necessary before the first context is created if (!shared_ctx) gl_texture_reset(); context = Fl_X::create_GLcontext_for_window(g->pixelformat, shared_ctx, window); if (!context) return 0; add_context((GLContext)context); return (context); } # else # error unsupported platform # endif static GLContext cached_context; static Fl_Window* cached_window; void fl_set_gl_context(Fl_Window* w, GLContext context) { if (context != cached_context || w != cached_window) { cached_context = context; cached_window = w; # if defined(USE_X11) glXMakeCurrent(fl_display, fl_xid(w), context); # elif defined(WIN32) wglMakeCurrent(Fl_X::i(w)->private_dc, context); # elif defined(__APPLE_QUARTZ__) Fl_X::GLcontext_makecurrent(context); # else # error unsupported platform # endif } } void fl_no_gl_context() { cached_context = 0; cached_window = 0; # if defined(USE_X11) glXMakeCurrent(fl_display, 0, 0); # elif defined(WIN32) wglMakeCurrent(0, 0); # elif defined(__APPLE_QUARTZ__) Fl_X::GL_cleardrawable(); # else # error unsupported platform # endif } void fl_delete_gl_context(GLContext context) { if (cached_context == context) fl_no_gl_context(); # if defined(USE_X11) glXDestroyContext(fl_display, context); # elif defined(WIN32) wglDeleteContext(context); # elif defined(__APPLE_QUARTZ__) Fl_X::GLcontext_release(context); # else # error unsupported platform # endif del_context(context); } #endif // HAVE_GL // // End of "$Id$". //