ref: e447c9fb929e61a40203b0193ee8d4cab8d72f7e
dir: /DoConfig/fltk/src/Fl_Tabs.cxx/
// // "$Id$" // // Tab widget for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2016 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // This is the "file card tabs" interface to allow you to put lots and lots // of buttons and switches in a panel, as popularized by many toolkits. // Each child widget is a card, and its label() is printed on the card tab. // Clicking the tab makes that card visible. #include <stdio.h> #include <FL/Fl.H> #include <FL/Fl_Tabs.H> #include <FL/fl_draw.H> #include <FL/Fl_Tooltip.H> #define BORDER 2 #define EXTRASPACE 10 #define SELECTION_BORDER 5 // Return the left edges of each tab (plus a fake left edge for a tab // past the right-hand one). These positions are actually of the left // edge of the slope. They are either separated by the correct distance // or by EXTRASPACE or by zero. // These positions are updated in the private arrays tab_pos[] and // tab_width[], resp.. If needed, these arrays are (re)allocated. // Return value is the index of the selected item. int Fl_Tabs::tab_positions() { const int nc = children(); if (nc != tab_count) { clear_tab_positions(); if (nc) { tab_pos = (int*)malloc((nc+1)*sizeof(int)); tab_width = (int*)malloc((nc+1)*sizeof(int)); } tab_count = nc; } if (nc == 0) return 0; int selected = 0; Fl_Widget*const* a = array(); int i; char prev_draw_shortcut = fl_draw_shortcut; fl_draw_shortcut = 1; tab_pos[0] = Fl::box_dx(box()); for (i=0; i<nc; i++) { Fl_Widget* o = *a++; if (o->visible()) selected = i; int wt = 0; int ht = 0; o->measure_label(wt,ht); tab_width[i] = wt + EXTRASPACE; tab_pos[i+1] = tab_pos[i] + tab_width[i] + BORDER; } fl_draw_shortcut = prev_draw_shortcut; int r = w(); if (tab_pos[i] <= r) return selected; // uh oh, they are too big: // pack them against right edge: tab_pos[i] = r; for (i = nc; i--;) { int l = r-tab_width[i]; if (tab_pos[i+1] < l) l = tab_pos[i+1]; if (tab_pos[i] <= l) break; tab_pos[i] = l; r -= EXTRASPACE; } // pack them against left edge and truncate width if they still don't fit: for (i = 0; i<nc; i++) { if (tab_pos[i] >= i*EXTRASPACE) break; tab_pos[i] = i*EXTRASPACE; int W = w()-1-EXTRASPACE*(nc-i) - tab_pos[i]; if (tab_width[i] > W) tab_width[i] = W; } // adjust edges according to visiblity: for (i = nc; i > selected; i--) { tab_pos[i] = tab_pos[i-1] + tab_width[i-1]; } return selected; } // Returns space (height) in pixels needed for tabs. Negative to put them on the bottom. // Returns full height, if children() = 0. int Fl_Tabs::tab_height() { if (children() == 0) return h(); int H = h(); int H2 = y(); Fl_Widget*const* a = array(); for (int i=children(); i--;) { Fl_Widget* o = *a++; if (o->y() < y()+H) H = o->y()-y(); if (o->y()+o->h() > H2) H2 = o->y()+o->h(); } H2 = y()+h()-H2; if (H2 > H) return (H2 <= 0) ? 0 : -H2; else return (H <= 0) ? 0 : H; } /** Return the widget of the tab the user clicked on at \p event_x / \p event_y. This is used for event handling (clicks) and by fluid to pick tabs. \returns The child widget of the tab the user clicked on, or<br> 0 if there are no children or if the event is outside of the tabs area. */ Fl_Widget *Fl_Tabs::which(int event_x, int event_y) { if (children() == 0) return 0; int H = tab_height(); if (H < 0) { if (event_y > y()+h() || event_y < y()+h()+H) return 0; } else { if (event_y > y()+H || event_y < y()) return 0; } if (event_x < x()) return 0; Fl_Widget *ret = 0L; const int nc = children(); tab_positions(); for (int i=0; i<nc; i++) { if (event_x < x()+tab_pos[i+1]) { ret = child(i); break; } } return ret; } void Fl_Tabs::redraw_tabs() { int H = tab_height(); if (H >= 0) { H += Fl::box_dy(box()); damage(FL_DAMAGE_SCROLL, x(), y(), w(), H); } else { H = Fl::box_dy(box()) - H; damage(FL_DAMAGE_SCROLL, x(), y() + h() - H, w(), H); } } int Fl_Tabs::handle(int event) { Fl_Widget *o; int i; switch (event) { case FL_PUSH: { int H = tab_height(); if (H >= 0) { if (Fl::event_y() > y()+H) return Fl_Group::handle(event); } else { if (Fl::event_y() < y()+h()+H) return Fl_Group::handle(event); }} /* FALLTHROUGH */ case FL_DRAG: case FL_RELEASE: o = which(Fl::event_x(), Fl::event_y()); if (event == FL_RELEASE) { push(0); if (o && Fl::visible_focus() && Fl::focus()!=this) { Fl::focus(this); redraw_tabs(); } if (o && // Released on a tab and.. (value(o) || // tab changed value or.. (when()&(FL_WHEN_NOT_CHANGED)) // ..no change but WHEN_NOT_CHANGED set, ) // handles FL_WHEN_RELEASE_ALWAYS too. ) { Fl_Widget_Tracker wp(o); set_changed(); do_callback(); if (wp.deleted()) return 1; } Fl_Tooltip::current(o); } else { push(o); } return 1; case FL_MOVE: { int ret = Fl_Group::handle(event); Fl_Widget *o = Fl_Tooltip::current(), *n = o; int H = tab_height(); if ( (H>=0) && (Fl::event_y()>y()+H) ) return ret; else if ( (H<0) && (Fl::event_y() < y()+h()+H) ) return ret; else { n = which(Fl::event_x(), Fl::event_y()); if (!n) n = this; } if (n!=o) Fl_Tooltip::enter(n); return ret; } case FL_FOCUS: case FL_UNFOCUS: if (!Fl::visible_focus()) return Fl_Group::handle(event); if (Fl::event() == FL_RELEASE || Fl::event() == FL_SHORTCUT || Fl::event() == FL_KEYBOARD || Fl::event() == FL_FOCUS || Fl::event() == FL_UNFOCUS) { redraw_tabs(); if (Fl::event() == FL_FOCUS) return Fl_Group::handle(event); if (Fl::event() == FL_UNFOCUS) return 0; else return 1; } else return Fl_Group::handle(event); case FL_KEYBOARD: switch (Fl::event_key()) { case FL_Left: if (!children()) return 0; if (child(0)->visible()) return 0; for (i = 1; i < children(); i ++) if (child(i)->visible()) break; value(child(i - 1)); set_changed(); do_callback(); return 1; case FL_Right: if (!children()) return 0; if (child(children() - 1)->visible()) return 0; for (i = 0; i < children(); i ++) if (child(i)->visible()) break; value(child(i + 1)); set_changed(); do_callback(); return 1; case FL_Down: redraw(); return Fl_Group::handle(FL_FOCUS); default: break; } return Fl_Group::handle(event); case FL_SHORTCUT: for (i = 0; i < children(); ++i) { Fl_Widget *c = child(i); if (c->test_shortcut(c->label())) { char sc = !c->visible(); value(c); if (sc) set_changed(); do_callback(); return 1; } } return Fl_Group::handle(event); case FL_SHOW: value(); // update visibilities and fall through default: return Fl_Group::handle(event); } } /** This is called by the tab widget's handle() method to set the tab group widget the user last FL_PUSH'ed on. Set back to zero on FL_RELEASE. As of this writing, the value is mainly used by draw_tab() to determine whether or not to draw a 'down' box for the tab when it's clicked, and to turn it off if the user drags off it. \see push(). */ int Fl_Tabs::push(Fl_Widget *o) { if (push_ == o) return 0; if ( (push_ && !push_->visible()) || (o && !o->visible()) ) redraw_tabs(); push_ = o; return 1; } /** Gets the currently visible widget/tab. The value() is the first visible child (or the last child if none are visible) and this also hides any other children. This allows the tabs to be deleted, moved to other groups, and show()/hide() called without it screwing up. */ Fl_Widget* Fl_Tabs::value() { Fl_Widget* v = 0; Fl_Widget*const* a = array(); for (int i=children(); i--;) { Fl_Widget* o = *a++; if (v) o->hide(); else if (o->visible()) v = o; else if (!i) {o->show(); v = o;} } return v; } /** Sets the widget to become the current visible widget/tab. Setting the value hides all other children, and makes this one visible, if it is really a child. \returns 1 if there was a change (new value different from previous),<BR> 0 if there was no change (new value already set) */ int Fl_Tabs::value(Fl_Widget *newvalue) { Fl_Widget*const* a = array(); int ret = 0; for (int i=children(); i--;) { Fl_Widget* o = *a++; if (o == newvalue) { if (!o->visible()) ret = 1; o->show(); } else { o->hide(); } } return ret; } enum {LEFT, RIGHT, SELECTED}; void Fl_Tabs::draw() { Fl_Widget *v = value(); int H = tab_height(); if (damage() & FL_DAMAGE_ALL) { // redraw the entire thing: Fl_Color c = v ? v->color() : color(); draw_box(box(), x(), y()+(H>=0?H:0), w(), h()-(H>=0?H:-H), c); if (selection_color() != c) { // Draw the top or bottom SELECTION_BORDER lines of the tab pane in the // selection color so that the user knows which tab is selected... int clip_y = (H >= 0) ? y() + H : y() + h() + H - SELECTION_BORDER; fl_push_clip(x(), clip_y, w(), SELECTION_BORDER); draw_box(box(), x(), clip_y, w(), SELECTION_BORDER, selection_color()); fl_pop_clip(); } if (v) draw_child(*v); } else { // redraw the child if (v) update_child(*v); } if (damage() & (FL_DAMAGE_SCROLL|FL_DAMAGE_ALL)) { const int nc = children(); int selected = tab_positions(); int i; Fl_Widget*const* a = array(); for (i=0; i<selected; i++) draw_tab(x()+tab_pos[i], x()+tab_pos[i+1], tab_width[i], H, a[i], LEFT); for (i=nc-1; i > selected; i--) draw_tab(x()+tab_pos[i], x()+tab_pos[i+1], tab_width[i], H, a[i], RIGHT); if (v) { i = selected; draw_tab(x()+tab_pos[i], x()+tab_pos[i+1], tab_width[i], H, a[i], SELECTED); } } } void Fl_Tabs::draw_tab(int x1, int x2, int W, int H, Fl_Widget* o, int what) { int sel = (what == SELECTED); int dh = Fl::box_dh(box()); int dy = Fl::box_dy(box()); char prev_draw_shortcut = fl_draw_shortcut; fl_draw_shortcut = 1; Fl_Boxtype bt = (o==push_ &&!sel) ? fl_down(box()) : box(); // compute offsets to make selected tab look bigger int yofs = sel ? 0 : BORDER; if ((x2 < x1+W) && what == RIGHT) x1 = x2 - W; if (H >= 0) { if (sel) fl_push_clip(x1, y(), x2 - x1, H + dh - dy); else fl_push_clip(x1, y(), x2 - x1, H); H += dh; Fl_Color c = sel ? selection_color() : o->selection_color(); draw_box(bt, x1, y() + yofs, W, H + 10 - yofs, c); // Save the previous label color Fl_Color oc = o->labelcolor(); // Draw the label using the current color... o->labelcolor(sel ? labelcolor() : o->labelcolor()); o->draw_label(x1, y() + yofs, W, H - yofs, FL_ALIGN_CENTER); // Restore the original label color... o->labelcolor(oc); if (Fl::focus() == this && o->visible()) draw_focus(box(), x1, y(), W, H); fl_pop_clip(); } else { H = -H; if (sel) fl_push_clip(x1, y() + h() - H - dy, x2 - x1, H + dy); else fl_push_clip(x1, y() + h() - H, x2 - x1, H); H += dh; Fl_Color c = sel ? selection_color() : o->selection_color(); draw_box(bt, x1, y() + h() - H - 10, W, H + 10 - yofs, c); // Save the previous label color Fl_Color oc = o->labelcolor(); // Draw the label using the current color... o->labelcolor(sel ? labelcolor() : o->labelcolor()); o->draw_label(x1, y() + h() - H, W, H - yofs, FL_ALIGN_CENTER); // Restore the original label color... o->labelcolor(oc); if (Fl::focus() == this && o->visible()) draw_focus(box(), x1, y() + h() - H, W, H); fl_pop_clip(); } fl_draw_shortcut = prev_draw_shortcut; } /** Creates a new Fl_Tabs widget using the given position, size, and label string. The default boxtype is FL_THIN_UP_BOX. Use add(Fl_Widget*) to add each child, which are usually Fl_Group widgets. The children should be sized to stay away from the top or bottom edge of the Fl_Tabs widget, which is where the tabs will be drawn. All children of Fl_Tabs should have the same size and exactly fit on top of each other. They should only leave space above or below where the tabs will go, but not on the sides. If the first child of Fl_Tabs is set to "resizable()", the riders will not resize when the tabs are resized. The destructor <I>also deletes all the children</I>. This allows a whole tree to be deleted at once, without having to keep a pointer to all the children in the user code. A kludge has been done so the Fl_Tabs and all of its children can be automatic (local) variables, but you must declare the Fl_Tabs widget <I>first</I> so that it is destroyed last. */ Fl_Tabs::Fl_Tabs(int X,int Y,int W, int H, const char *l) : Fl_Group(X,Y,W,H,l) { box(FL_THIN_UP_BOX); #if FLTK_ABI_VERSION >= 10304 // NEW (nothing) #else // OLD (init to prevent 'unused' warnings) -- STR #3169 value_ = 0; // NOTE: this member unused -- STR #3169 #endif push_ = 0; tab_pos = 0; tab_width = 0; tab_count = 0; } Fl_Tabs::~Fl_Tabs() { clear_tab_positions(); } /** Returns the position and size available to be used by its children. If there isn't any child yet the \p tabh parameter will be used to calculate the return values. This assumes that the children's labelsize is the same as the Fl_Tabs' labelsize and adds a small border. If there are already children, the values of child(0) are returned, and \p tabh is ignored. \note Children should always use the same positions and sizes. \p tabh can be one of \li 0: calculate label size, tabs on top \li -1: calculate label size, tabs on bottom \li > 0: use given \p tabh value, tabs on top (height = tabh) \li < -1: use given \p tabh value, tabs on bottom (height = -tabh) \param[in] tabh position and optional height of tabs (see above) \param[out] rx,ry,rw,rh (x,y,w,h) of client area for children \since FLTK 1.3.0 */ void Fl_Tabs::client_area(int &rx, int &ry, int &rw, int &rh, int tabh) { if (children()) { // use existing values rx = child(0)->x(); ry = child(0)->y(); rw = child(0)->w(); rh = child(0)->h(); } else { // calculate values int y_offset; int label_height = fl_height(labelfont(), labelsize()) + BORDER*2; if (tabh == 0) // use default (at top) y_offset = label_height; else if (tabh == -1) // use default (at bottom) y_offset = -label_height; else y_offset = tabh; // user given value rx = x(); rw = w(); if (y_offset >= 0) { // labels at top ry = y() + y_offset; rh = h() - y_offset; } else { // labels at bottom ry = y(); rh = h() + y_offset; } } } void Fl_Tabs::clear_tab_positions() { if (tab_pos) { free(tab_pos); tab_pos = 0; } if (tab_width){ free(tab_width); tab_width = 0; } } // // End of "$Id$". //