ref: e447c9fb929e61a40203b0193ee8d4cab8d72f7e
dir: /DoConfig/fltk/src/fl_ask.cxx/
// // "$Id$" // // Standard dialog functions for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2011 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // /** \file fl_ask.cxx \brief Utility functions for common dialogs. */ // Implementation of fl_message, fl_ask, fl_choice, fl_input // The three-message fl_show_x functions are for forms compatibility // mostly. In most cases it is easier to get a multi-line message // by putting newlines in the message. #include <stdio.h> #include <stdarg.h> #include "flstring.h" #include <FL/Fl.H> #include <FL/fl_ask.H> #include <FL/Fl_Box.H> #include <FL/Fl_Button.H> #include <FL/Fl_Return_Button.H> #include <FL/Fl_Window.H> #include <FL/Fl_Input.H> #include <FL/Fl_Secret_Input.H> #include <FL/x.H> #include <FL/fl_draw.H> static Fl_Window *message_form; static Fl_Box *message; static Fl_Box *icon; static Fl_Button *button[3]; static Fl_Input *input; static int ret_val; static const char *iconlabel = "?"; static const char *message_title_default; Fl_Font fl_message_font_ = FL_HELVETICA; Fl_Fontsize fl_message_size_ = -1; static int enableHotspot = 1; #ifdef __APPLE__ extern "C" void NSBeep(void); #endif static char avoidRecursion = 0; // Sets the global return value (ret_val) and closes the window. // Note: this is used for the button callbacks and the window // callback (closing the window with the close button or menu). // The first argument (Fl_Widget *) can either be an Fl_Button* // pointer to one of the buttons or an Fl_Window* pointer to the // message window (message_form). static void button_cb(Fl_Widget *, long val) { ret_val = (int) val; message_form->hide(); } static Fl_Window *makeform() { if (message_form) { return message_form; } // make sure that the dialog does not become the child of some // current group Fl_Group *previously_current_group = Fl_Group::current(); Fl_Group::current(0); // create a new top level window Fl_Window *w = message_form = new Fl_Window(410,103); message_form->callback(button_cb); // w->clear_border(); // w->box(FL_UP_BOX); (message = new Fl_Box(60, 25, 340, 20)) ->align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE|FL_ALIGN_WRAP); (input = new Fl_Input(60, 37, 340, 23))->hide(); {Fl_Box* o = icon = new Fl_Box(10, 10, 50, 50); o->box(FL_THIN_UP_BOX); o->labelfont(FL_TIMES_BOLD); o->labelsize(34); o->color(FL_WHITE); o->labelcolor(FL_BLUE); } w->end(); // don't add the buttons automatically // create the buttons (right to left) { for (int b=0, x=310; b<3; b++, x -= 100) { if (b==1) button[b] = new Fl_Return_Button(x, 70, 90, 23); else button[b] = new Fl_Button(x, 70, 90, 23); button[b]->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP); button[b]->callback(button_cb, b); } } button[0]->shortcut(FL_Escape); // add the buttons (left to right) { for (int b=2; b>=0; b--) w->add(button[b]); } w->begin(); w->resizable(new Fl_Box(60,10,110-60,27)); w->end(); w->set_modal(); Fl_Group::current(previously_current_group); return w; } /* * 'resizeform()' - Resize the form and widgets so that they hold everything * that is asked of them... */ static void resizeform() { int i; int message_w, message_h; int text_height; int button_w[3], button_h[3]; int x, w, h, max_w, max_h; const int icon_size = 50; message_form->size(410,103); fl_font(message->labelfont(), message->labelsize()); message_w = message_h = 0; fl_measure(message->label(), message_w, message_h); message_w += 10; message_h += 10; if (message_w < 340) message_w = 340; if (message_h < 30) message_h = 30; fl_font(button[0]->labelfont(), button[0]->labelsize()); memset(button_w, 0, sizeof(button_w)); memset(button_h, 0, sizeof(button_h)); for (max_h = 25, i = 0; i < 3; i ++) if (button[i]->visible()) { fl_measure(button[i]->label(), button_w[i], button_h[i]); if (i == 1) button_w[1] += 20; button_w[i] += 30; button_h[i] += 10; if (button_h[i] > max_h) max_h = button_h[i]; } if (input->visible()) text_height = message_h + 25; else text_height = message_h; max_w = message_w + 10 + icon_size; w = button_w[0] + button_w[1] + button_w[2] - 10; if (w > max_w) max_w = w; message_w = max_w - 10 - icon_size; w = max_w + 20; h = max_h + 30 + text_height; message_form->size(w, h); message_form->size_range(w, h, w, h); message->resize(20 + icon_size, 10, message_w, message_h); icon->resize(10, 10, icon_size, icon_size); icon->labelsize(icon_size - 10); input->resize(20 + icon_size, 10 + message_h, message_w, 25); for (x = w, i = 0; i < 3; i ++) if (button_w[i]) { x -= button_w[i]; button[i]->resize(x, h - 10 - max_h, button_w[i] - 10, max_h); // printf("button %d (%s) is %dx%d+%d,%d\n", i, button[i]->label(), // button[i]->w(), button[i]->h(), // button[i]->x(), button[i]->y()); } } static int innards(const char* fmt, va_list ap, const char *b0, const char *b1, const char *b2) { Fl::pushed(0); // stop dragging (STR #2159) avoidRecursion = 1; makeform(); message_form->size(410,103); char buffer[1024]; if (!strcmp(fmt,"%s")) { message->label(va_arg(ap, const char*)); } else { ::vsnprintf(buffer, 1024, fmt, ap); message->label(buffer); } message->labelfont(fl_message_font_); if (fl_message_size_ == -1) message->labelsize(FL_NORMAL_SIZE); else message->labelsize(fl_message_size_); if (b0) {button[0]->show(); button[0]->label(b0); button[1]->position(210,70);} else {button[0]->hide(); button[1]->position(310,70);} if (b1) {button[1]->show(); button[1]->label(b1);} else button[1]->hide(); if (b2) {button[2]->show(); button[2]->label(b2);} else button[2]->hide(); const char* prev_icon_label = icon->label(); if (!prev_icon_label) icon->label(iconlabel); resizeform(); if (button[1]->visible() && !input->visible()) button[1]->take_focus(); if (enableHotspot) message_form->hotspot(button[0]); if (b0 && Fl_Widget::label_shortcut(b0)) button[0]->shortcut(0); else button[0]->shortcut(FL_Escape); // set default window title, if defined and a specific title is not set if (!message_form->label() && message_title_default) message_form->label(message_title_default); // deactivate Fl::grab(), because it is incompatible with modal windows Fl_Window* g = Fl::grab(); if (g) Fl::grab(0); Fl_Group *current_group = Fl_Group::current(); // make sure the dialog does not interfere with any active group message_form->show(); Fl_Group::current(current_group); while (message_form->shown()) Fl::wait(); if (g) // regrab the previous popup menu, if there was one Fl::grab(g); icon->label(prev_icon_label); message_form->label(0); // reset window title avoidRecursion = 0; return ret_val; } /** \addtogroup group_comdlg @{ */ // pointers you can use to change FLTK to another language: const char* fl_no = "No"; ///< string pointer used in common dialogs, you can change it to another language const char* fl_yes= "Yes"; ///< string pointer used in common dialogs, you can change it to another language const char* fl_ok = "OK"; ///< string pointer used in common dialogs, you can change it to another language const char* fl_cancel= "Cancel"; ///< string pointer used in common dialogs, you can change it to another language const char* fl_close= "Close"; ///< string pointer used in common dialogs, you can change it to another language // fltk functions: /** Emits a system beep message. \param[in] type The beep type from the \ref Fl_Beep enumeration. \note \#include <FL/fl_ask.H> */ void fl_beep(int type) { #ifdef WIN32 switch (type) { case FL_BEEP_QUESTION : case FL_BEEP_PASSWORD : MessageBeep(MB_ICONQUESTION); break; case FL_BEEP_MESSAGE : MessageBeep(MB_ICONASTERISK); break; case FL_BEEP_NOTIFICATION : MessageBeep(MB_ICONASTERISK); break; case FL_BEEP_ERROR : MessageBeep(MB_ICONERROR); break; default : MessageBeep(0xFFFFFFFF); break; } #elif defined(__APPLE__) switch (type) { case FL_BEEP_DEFAULT : case FL_BEEP_ERROR : NSBeep(); break; default : break; } #else switch (type) { case FL_BEEP_DEFAULT : case FL_BEEP_ERROR : if (!fl_display) fl_open_display(); XBell(fl_display, 100); break; default : if (!fl_display) fl_open_display(); XBell(fl_display, 50); break; } #endif // WIN32 } /** Shows an information message dialog box. \note Common dialog boxes are application modal. No more than one common dialog box can be open at any time. Requests for additional dialog boxes are ignored. \note \#include <FL/fl_ask.H> \param[in] fmt can be used as an sprintf-like format and variables for the message text */ void fl_message(const char *fmt, ...) { if (avoidRecursion) return; va_list ap; // fl_beep(FL_BEEP_MESSAGE); va_start(ap, fmt); iconlabel = "i"; innards(fmt, ap, 0, fl_close, 0); va_end(ap); iconlabel = "?"; } /** Shows an alert message dialog box \note Common dialog boxes are application modal. No more than one common dialog box can be open at any time. Requests for additional dialog boxes are ignored. \note \#include <FL/fl_ask.H> \param[in] fmt can be used as an sprintf-like format and variables for the message text */ void fl_alert(const char *fmt, ...) { if (avoidRecursion) return; va_list ap; // fl_beep(FL_BEEP_ERROR); va_start(ap, fmt); iconlabel = "!"; innards(fmt, ap, 0, fl_close, 0); va_end(ap); iconlabel = "?"; } /** Shows a dialog displaying the \p fmt message, this dialog features 2 yes/no buttons \note Common dialog boxes are application modal. No more than one common dialog box can be open at any time. Requests for additional dialog boxes are ignored. \note \#include <FL/fl_ask.H> \param[in] fmt can be used as an sprintf-like format and variables for the message text \retval 0 if the no button is selected or another dialog box is still open \retval 1 if yes is selected \deprecated fl_ask() is deprecated since it uses "Yes" and "No" for the buttons which does not conform to the current FLTK Human Interface Guidelines. Use fl_choice() with the appropriate verbs instead. */ int fl_ask(const char *fmt, ...) { if (avoidRecursion) return 0; va_list ap; // fl_beep(FL_BEEP_QUESTION); va_start(ap, fmt); int r = innards(fmt, ap, fl_no, fl_yes, 0); va_end(ap); return r; } /** Shows a dialog displaying the printf style \p fmt message, this dialog features up to 3 customizable choice buttons \note Common dialog boxes are application modal. No more than one common dialog box can be open at any time. Requests for additional dialog boxes are ignored. \note \#include <FL/fl_ask.H> Three choices with printf() style formatting: \code int num_msgs = GetNumberOfMessages(); switch ( fl_choice("What to do with %d messages?", "Send", "Save", "Delete", num_msgs) ) { case 0: .. // Send case 1: .. // Save (default) case 2: .. // Delete .. } \endcode Three choice example: \image html fl_choice_three.png \image latex fl_choice_three.png "fl_choice() three choices" width=4cm \code switch ( fl_choice("How many musketeers?", "One", "Two", "Three") ) { case 0: .. // One case 1: .. // Two (default) case 2: .. // Three } \endcode Two choice example: \image html fl_choice_two.png \image latex fl_choice_two.png "fl_choice() two choices" width=4cm \code switch ( fl_choice("Empty trash?", "Yes", "No", 0) ) { case 0: .. // Yes case 1: .. // No (default) } \endcode One choice example: \image html fl_choice_one.png \image latex fl_choice_one.png "fl_choice() one choice" width=4cm \code fl_choice("All hope is lost.", "OK", 0, 0); // "OK" default \endcode \param[in] fmt can be used as an sprintf-like format and variables for the message text \param[in] b0 text label of button 0 \param[in] b1 text label of button 1 (can be 0) \param[in] b2 text label of button 2 (can be 0) \retval 0 if the first button with \p b0 text is pushed or another dialog box is still open \retval 1 if the second button with \p b1 text is pushed \retval 2 if the third button with \p b2 text is pushed */ int fl_choice(const char*fmt,const char *b0,const char *b1,const char *b2,...){ if (avoidRecursion) return 0; va_list ap; // fl_beep(FL_BEEP_QUESTION); va_start(ap, b2); int r = innards(fmt, ap, b0, b1, b2); va_end(ap); return r; } /** Gets the Fl_Box icon container of the current default dialog used in many common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(), fl_input(), fl_password() \note \#include <FL/fl_ask.H> */ Fl_Widget *fl_message_icon() {makeform(); return icon;} static const char* input_innards(const char* fmt, va_list ap, const char* defstr, uchar type) { makeform(); message_form->size(410,103); message->position(60,10); input->type(type); input->show(); input->value(defstr); input->take_focus(); int r = innards(fmt, ap, fl_cancel, fl_ok, 0); input->hide(); message->position(60,25); return r ? input->value() : 0; } /** Shows an input dialog displaying the \p fmt message \note Common dialog boxes are application modal. No more than one common dialog box can be open at any time. Requests for additional dialog boxes are ignored. \note \#include <FL/fl_ask.H> \param[in] fmt can be used as an sprintf-like format and variables for the message text \param[in] defstr defines the default returned string if no text is entered \return the user string input if OK was pushed, NULL if Cancel was pushed or another dialog box was still open */ const char* fl_input(const char *fmt, const char *defstr, ...) { if (avoidRecursion) return 0; // fl_beep(FL_BEEP_QUESTION); va_list ap; va_start(ap, defstr); const char* r = input_innards(fmt, ap, defstr, FL_NORMAL_INPUT); va_end(ap); return r; } /** Shows an input dialog displaying the \p fmt message. Like fl_input() except the input text is not shown, '*' characters are displayed instead. \note Common dialog boxes are application modal. No more than one common dialog box can be open at any time. Requests for additional dialog boxes are ignored. \note \#include <FL/fl_ask.H> \param[in] fmt can be used as an sprintf-like format and variables for the message text \param[in] defstr defines the default returned string if no text is entered \return the user string input if OK was pushed, NULL if Cancel was pushed or aother dialog box was still open */ const char *fl_password(const char *fmt, const char *defstr, ...) { if (avoidRecursion) return 0; // fl_beep(FL_BEEP_PASSWORD); va_list ap; va_start(ap, defstr); const char* r = input_innards(fmt, ap, defstr, FL_SECRET_INPUT); va_end(ap); return r; } /** Sets whether or not to move the common message box used in many common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(), fl_input(), fl_password() to follow the mouse pointer. The default is \e enabled, so that the default button is the hotspot and appears at the mouse position. \note \#include <FL/fl_ask.H> \param[in] enable non-zero enables hotspot behavior, 0 disables hotspot */ void fl_message_hotspot(int enable) { enableHotspot = enable ? 1 : 0; } /** Gets whether or not to move the common message box used in many common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(), fl_input(), fl_password() to follow the mouse pointer. \note \#include <FL/fl_ask.H> \return 0 if disable, non-zero otherwise \see fl_message_hotspot(int) */ int fl_message_hotspot(void) { return enableHotspot; } /** Sets the title of the dialog window used in many common dialogs. This window \p title will be used in the next call of one of the common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(), fl_input(), fl_password(). The \p title string is copied internally, so that you can use a local variable or free the string immediately after this call. It applies only to the \b next call of one of the common dialogs and will be reset to an empty title (the default for all dialogs) after that call. \note \#include <FL/fl_ask.H> \param[in] title window label, string copied internally */ void fl_message_title(const char *title) { makeform(); message_form->copy_label(title); } /** Sets the default title of the dialog window used in many common dialogs. This window \p title will be used in all subsequent calls of one of the common dialogs like fl_message(), fl_alert(), fl_ask(), fl_choice(), fl_input(), fl_password(), unless a specific title has been set with fl_message_title(const char *title). The default is no title. You can override the default title for a single dialog with fl_message_title(const char *title). The \p title string is copied internally, so that you can use a local variable or free the string immediately after this call. \note \#include <FL/fl_ask.H> \param[in] title default window label, string copied internally */ void fl_message_title_default(const char *title) { if (message_title_default) { free ((void *)message_title_default); message_title_default = 0; } if (title) message_title_default = strdup(title); } /** @} */ // // End of "$Id$". //