ref: e48b3897e956e2bc0f284d0e2fc23e5ebcc01bbb
dir: /external/SDL2/src/render/direct3d11/SDL_shaders_d3d11.h/
/* Simple DirectMedia Layer Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" /* D3D11 shader implementation */ typedef enum { SHADER_SOLID, SHADER_RGB, SHADER_YUV_JPEG, SHADER_YUV_BT601, SHADER_YUV_BT709, SHADER_NV12_JPEG, SHADER_NV12_BT601, SHADER_NV12_BT709, SHADER_NV21_JPEG, SHADER_NV21_BT601, SHADER_NV21_BT709, NUM_SHADERS } D3D11_Shader; extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout); extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader); /* vi: set ts=4 sw=4 expandtab: */