ref: e48b3897e956e2bc0f284d0e2fc23e5ebcc01bbb
dir: /src/Profile.h/
#pragma once #include <stdint.h> #include "WindowsWrapper.h" #include "ArmsItem.h" #include "SelStage.h" struct PROFILE { char code[8]; int stage; int music; int x; int y; int direct; int16_t max_life; int16_t star; int16_t life; int16_t a; int select_arms; int select_item; int equip; int unit; int counter; ARMS arms[8]; ITEM items[32]; PERMIT_STAGE permitstage[8]; signed char permit_mapping[0x80]; char FLAG[4]; uint8_t flags[1000]; }; BOOL IsProfile(); BOOL SaveProfile(const char *name); BOOL LoadProfile(const char *name); BOOL InitializeGame();