shithub: cstory

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e67c1e36 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/27 19:59
Migrated to the native Windows resource file system

84faec1b – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/27 18:33
Resource file overhaul part 1: metadata

6e68d605 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/27 12:11
Merge branch 'master' into accurate

b6322d5e – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/27 12:10
Make LoadBitmap take a pixel buffer instead of an SDL_RWops

c71996c2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 18:18
Merge branch 'master' into accurate

66364275 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 18:17
Fix NONPORTABLE builds

868802ba – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 17:44
Merge branch 'master' into accurate

43f7087f – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 17:30
Shut up a warning in the SDLTexture renderer backend

b814890d – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 17:23
Convert TextScr.cpp to UTF-8

3ab2b112 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 17:07
Convert Game.cpp to UTF-8

bee35b57 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 16:47
Convert Profile.cpp to UTF-8

ea83d4ba – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 16:35
Merge branch 'master' into accurate

aaff8875 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 13:18
Remove old dummied-out line

739134e6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 12:50
Shut up a runtime error in the OpenGL renderer

4bc80a28 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/25 12:49
More cleanup

6f71f240 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/22 20:30
Code cleanup

32c55a66 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/21 14:38
KeyControl tweaks

b7d01aae – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/21 14:26
Overhauled the Music ID enum

3e34136f – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/21 13:59
Overhauled the NPC_flags, and applied them everywhere

ce8b5651 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/21 12:25
Give the FONT_PIXEL_MODE enums a type

64598dc2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/21 12:18
Rename Surface_Ids to SurfaceID

940034dc – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/20 08:43
Define GLEW_STATIC when creating a static build

eaae225c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/20 08:41
Remove deprecated GLSL function usage

a69a4cd6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/20 08:40
Print more OpenGL debug messages

c27d15dd – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/15 14:38
Prevent segfault on shutdown

cb4a9d40 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/15 14:38
Added missing GLEW headers

22dc6836 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/14 13:57
Shut up a warning

56adcd9d – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/14 13:06
Convert SDLTexture glyphs to static textures

4f057dd7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/14 12:30
Revert "Split glyph surface creation and pixel upload"

f354b84f – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/14 12:26
Revert "Glyphs now regenerate with the rest of the game's textures"

add4e693 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 16:45
Made Sound.cpp more accurate

8f5370ea – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 16:03
Fix the MSVC2003 build, and add RestoreTextScript to the...

e708dc3a – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 15:48
Make the surface_metadata struct match the original

aa6174b3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 14:32
Glyphs now regenerate with the rest of the game's textures

5da3b72f – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 14:02
Split glyph surface creation and pixel upload

29c84ae2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 02:36
Fixes

dddf9688 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 01:14
Backend_SupportsSubpixelGlyph -> Backend_SupportsSubpixelGlyphs

03f797a2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 01:11
Pretty sure these #includes aren't needed

59735a61 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 01:03
Minor style change

16b2f6a4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 00:42
Added enums for the surface types

d47f6834 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/13 00:36
Ported the Windows version's surface regeneration

2c9fbc76 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/12 23:07
Render backend API simplification part 4: OpenGL3

1ca240d8 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/12 22:54
Render backend simplification part 3: SDLTexture

1b6804bb – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/12 22:52
Fix BackupSurface

5f0249de – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/12 21:44
Render backend API simplification part 2: SDLSurface

3f8ead09 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/12 21:31
Renderer backend simplification part 1: Draw.cpp and Software.cpp

e094f2ff – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/11 01:22
Renderer backend fixes

3a10bf57 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 20:04
Fix building the OpenGL3 with the Makefile

c4599bc1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 18:47
Allow third-party in-source files to go in the external folder

cdbcd5f6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 17:47
Added a local copy of GLEW

85f58d7d – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 15:50
Rendering backend API naming improvements

2b86db32 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 15:31
Backend_Blit always uses a colour key

64f2a782 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 15:23
OpenGL: Remove SetFramebufferTarget

fc0653e5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 14:05
Back to OpenGL 3.2 (I really want the core profile)

3b20c5f3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/10 14:01
Implement vertex batching in the OpenGL renderer

d5ceed4f – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/09 16:04
Some minor OpenGL cleanup

7146288e – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/09 15:19
Sod it, fall back on compatibility mode if it's available

4afe7f4b – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/09 12:25
Use orphaning to slightly speed up rendering GPU-side

5712c4ad – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/09 11:58
Use an appropriate usage specifier for glBufferData

b1a706c3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/09 11:55
Call glFramebufferTexture2D as rarely as possible

ac273d2d – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/08 01:22
Make the ShiftJIS->Unicode translation table *slightly* less ugly

8acd46bc – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/08 00:58
Move the font gamma-correction up to Font.cpp

7e926451 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/07 22:59
Optimise the gamma-correction

fc102cd5 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/07 18:33
Add subpixel font rendering to the OpenGL backend

7e04741c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/07 18:31
Correct the rendering backend glyph API, and add a missing #include

b56a49a1 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/01 09:37
Reapply SDL2 modifications

ff61c099 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/01 09:36
Updated SDL2 to 2.0.10

6a040c22 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/01 09:32
Add missing #includes to rendering backends

6d8c5c1d – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/01 09:29
Updated local copy of Freetype to 2.10.1

d8aec418 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/08/01 09:11
OpenGL: Use a struct for defining 2D coordinates

67b3143e – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 21:26
OpenGL: Only enable blending for glyphs

cf94736c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 20:38
OpenGL: Free VAO and VBO

d8d971c4 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 20:34
Added another bugfix

f0c062cd – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 20:08
OpenGL: Clamp textures

706aff0c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 19:43
Remove more redundant OpenGL code

607bbfce – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 19:12
Remove some debug prints

90ffbacd – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 19:07
Put OpenGL in 'forward-compatible' mode

4769397c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 19:03
Clean up OpenGL error callback print

24dcd355 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 19:01
More OpenGL cleanup and tweaks

ff5a0189 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 18:50
OpenGL: Ditch index buffer

350ba46f – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 18:48
Some OpenGL cleanup

eb62a809 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 18:38
Change references to OpenGL 2.1 to 3.2

4c024b54 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 18:33
Migrated OpenGL backend to OpenGL 3.2

2c953106 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 17:00
Move away from Legacy OpenGL shader variables

e447c9fb – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 02:36
Missed some matrix code

74c29dbe – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 02:35
Disable texture coordinates entirely when colour-filling

106827c2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 01:49
No more Legacy OpenGL ModelView matrix

bd731321 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 00:54
Use triangle fans instead of quads

eab2a80a – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 00:52
Remove some vestigal matrix code

42765792 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/31 00:41
Shut up some warnings

3973419c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 23:51
Fix Makefile when building SDLSurface backend

a5fd0ceb – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 23:39
Use specialised shaders for everything

d9929a8e – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 23:04
This shouldn't be needed anymore

92476bd3 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 23:00
Made the OpenGL 2.1 backend use custom shaders

f0809fb9 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 22:57
Change colour_buffer assignments

9cc1a5a0 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 22:55
Change colour_buffer to unsigned bytes instead of floats

64f7a2ea – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 22:52
Use GL_LUMINANCE_ALPHA instead of GL_ALPHA

348a691c – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/30 22:49
GLU is unneeded

03b33adb – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/29 14:11
Switch OpenGL 2.1 backend to use vertex arrays

0b874153 – Clownacy <Clownacy@users.noreply.github.com> authored on 2019/07/29 10:33
Free the string returned by SDL_GetBasePath

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