ref: eaf37729ad99ab0ad959b7ffb2d4c314514eb3d4
dir: /src/KeyControl.h/
#pragma once enum KEYBIND { //The movement keys go in the order of left, right, up and down KEY_LEFT = 0x00000001, KEY_RIGHT = 0x00000002, KEY_UP = 0x00000004, KEY_DOWN = 0x00000008, //Map key KEY_MAP = 0x00000010, //Okay and cancel / Jump and Shoot keys KEY_X = 0x00000020, KEY_Z = 0x00000040, //Left and right weapon switch keys KEY_ARMS = 0x00000080, KEY_ARMSREV = 0x00000100, //Unused? KEY_SHIFT = 0x00000200, //Function keys KEY_F1 = 0x00000400, KEY_F2 = 0x00000800, //Inventory KEY_ITEM = 0x00001000, //Escape key KEY_ESCAPE = 0x00008000, //The alt movement keys go in the order of left, up, right and down KEY_ALT_LEFT = 0x00010000, KEY_ALT_DOWN = 0x00020000, KEY_ALT_RIGHT = 0x00040000, KEY_ALT_UP = 0x00180000, //Alt up actually has 2 seperate keys, but they're kind of merged together (and also for some reason the second one is +/=) KEY_L = 0x00080000, KEY_PLUS = 0x00100000, }; extern int gKey; extern int gKeyTrg; extern int gKeyJump; extern int gKeyShot; extern int gKeyArms; extern int gKeyArmsRev; extern int gKeyItem; extern int gKeyMap; extern int gKeyOk; extern int gKeyCancel; extern int gKeyLeft; extern int gKeyUp; extern int gKeyRight; extern int gKeyDown; void GetTrg();