ref: ed01b9d5913266327fe2818a8dabfef4e357d5af
dir: /external/glfw/src/nsgl_context.h/
//======================================================================== // GLFW 3.3 macOS - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // NOTE: Many Cocoa enum values have been renamed and we need to build across // SDK versions where one is unavailable or the other deprecated // We use the newer names in code and these macros to handle compatibility #if MAC_OS_X_VERSION_MAX_ALLOWED < 101400 #define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval #define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity #endif #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl #include <stdatomic.h> // NSGL-specific per-context data // typedef struct _GLFWcontextNSGL { id pixelFormat; id object; } _GLFWcontextNSGL; // NSGL-specific global data // typedef struct _GLFWlibraryNSGL { // dlopen handle for OpenGL.framework (for glfwGetProcAddress) CFBundleRef framework; } _GLFWlibraryNSGL; GLFWbool _glfwInitNSGL(void); void _glfwTerminateNSGL(void); GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig); void _glfwDestroyContextNSGL(_GLFWwindow* window);