ref: f079a14b581c3f73cd1dacc4069d194c2131cb3a
dir: /external/SDL2/src/joystick/hidapi/SDL_hidapi_rumble.h/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "../../SDL_internal.h" #ifdef SDL_JOYSTICK_HIDAPI /* Handle rumble on a separate thread so it doesn't block the application */ /* Advanced API */ int SDL_HIDAPI_LockRumble(void); SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size); int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size); void SDL_HIDAPI_UnlockRumble(void); /* Simple API, will replace any pending rumble with the new data */ int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size); void SDL_HIDAPI_QuitRumble(void); #endif /* SDL_JOYSTICK_HIDAPI */ /* vi: set ts=4 sw=4 expandtab: */