ref: f0e1119a91a1b21e91e9a86c7a3213ba6279ee49
dir: /src/Backends/Controller/WiiU.cpp/
#include "../Controller.h"
// Vanilla Cave Story's controller system is ill-suited for console ports,
// so we emulate a keyboard instead (see `Misc.cpp`).
bool ControllerBackend_Init(void)
{
return false;
}
void ControllerBackend_Deinit(void)
{
}
bool ControllerBackend_GetJoystickStatus(bool **buttons, unsigned int *button_count, short **axes, unsigned int *axis_count)
{
(void)buttons;
(void)button_count;
(void)axes;
(void)axis_count;
return false;
}