ref: f1fd371db7347cc48eb7ae6f449ff9742a6feea5
dir: /src/Bullet.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once #include "WindowsWrapper.h" #include "CommonDefines.h" #define BULLET_MAX 0x40 typedef struct BULLET { int flag; int code_bullet; int bbits; int cond; int x; int y; int xm; int ym; int tgt_x; int tgt_y; int act_no; int act_wait; int ani_wait; int ani_no; unsigned char direct; RECT rect; int count1; int count2; int life_count; int damage; int life; int enemyXL; int enemyYL; int blockXL; int blockYL; OTHER_RECT view; } BULLET; typedef struct BULLET_TABLE { signed char damage; signed char life; int life_count; int bbits; int enemyXL; int enemyYL; int blockXL; int blockYL; OTHER_RECT view; } BULLET_TABLE; extern BULLET gBul[BULLET_MAX]; void InitBullet(void); int CountArmsBullet(int arms_code); int CountBulletNum(int bullet_code); void DeleteBullet(int code); void ClearBullet(void); void PutBullet(int fx, int fy); void SetBullet(int no, int x, int y, int dir); void ActBullet(void); BOOL IsActiveSomeBullet(void);