ref: f1fd371db7347cc48eb7ae6f449ff9742a6feea5
dir: /src/Escape.cpp/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #include "Escape.h" #include "WindowsWrapper.h" #include "CommonDefines.h" #include "Draw.h" #include "KeyControl.h" #include "Main.h" int Call_Escape(void) { RECT rc = {0, 128, 208, 144}; while (1) { // Get pressed keys GetTrg(); if (gKeyTrg & KEY_ESCAPE) // Escape is pressed, quit game { gKeyTrg = 0; return enum_ESCRETURN_exit; } if (gKeyTrg & KEY_F1) // F1 is pressed, continue { gKeyTrg = 0; return enum_ESCRETURN_continue; } if (gKeyTrg & KEY_F2) // F2 is pressed, reset { gKeyTrg = 0; return enum_ESCRETURN_restart; } // Draw screen CortBox(&grcFull, 0x000000); PutBitmap3(&grcFull, (WINDOW_WIDTH / 2) - 104, (WINDOW_HEIGHT / 2) - 8, &rc, SURFACE_ID_TEXT_BOX); PutFramePerSecound(); if (!Flip_SystemTask()) { // Quit if window is closed gKeyTrg = 0; return enum_ESCRETURN_exit; } } return enum_ESCRETURN_exit; }