ref: f1fd371db7347cc48eb7ae6f449ff9742a6feea5
dir: /src/Frame.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once typedef struct FRAME { int x; int y; int *tgt_x; int *tgt_y; int wait; int quake; int quake2; } FRAME; extern FRAME gFrame; void MoveFrame3(void); void GetFramePosition(int *fx, int *fy); void SetFramePosition(int fx, int fy); void SetFrameMyChar(void); void SetFrameTargetMyChar(int wait); void SetFrameTargetNpChar(int event, int wait); void SetFrameTargetBoss(int no, int wait); void SetQuake(int time); void SetQuake2(int time); void ResetQuake(void);