ref: f1fd371db7347cc48eb7ae6f449ff9742a6feea5
dir: /src/Stage.h/
// THIS IS DECOMPILED PROPRIETARY CODE - USE AT YOUR OWN RISK. // // The original code belongs to Daisuke "Pixel" Amaya. // // Modifications and custom code are under the MIT licence. // See LICENCE.txt for details. #pragma once #include "WindowsWrapper.h" typedef enum MusicID { MUS_SILENCE = 0x0, MUS_MISCHIEVOUS_ROBOT = 0x1, MUS_SAFETY = 0x2, MUS_GAME_OVER = 0x3, MUS_GRAVITY = 0x4, MUS_ON_TO_GRASSTOWN = 0x5, MUS_MELTDOWN2 = 0x6, MUS_EYES_OF_FLAME = 0x7, MUS_GESTATION = 0x8, MUS_MIMIGA_TOWN = 0x9, MUS_GOT_ITEM = 0xA, MUS_BALROGS_THEME = 0xB, MUS_CEMETERY = 0xC, MUS_PLANT = 0xD, MUS_PULSE = 0xE, MUS_VICTORY = 0xF, MUS_GET_HEART_TANK = 0x10, MUS_TYRANT = 0x11, MUS_RUN = 0x12, MUS_JENKA1 = 0x13, MUS_LABYRINTH_FIGHT = 0x14, MUS_ACCESS = 0x15, MUS_OPPRESSION = 0x16, MUS_GEOTHERMAL = 0x17, MUS_CAVE_STORY = 0x18, MUS_MOONSONG = 0x19, MUS_HEROS_END = 0x1A, MUS_SCORCHING_BACK = 0x1B, MUS_QUIET = 0x1C, MUS_LAST_CAVE = 0x1D, MUS_BALCONY = 0x1E, MUS_CHARGE = 0x1F, MUS_LAST_BATTLE = 0x20, MUS_THE_WAY_BACK_HOME = 0x21, MUS_ZOMBIE = 0x22, MUS_BREAK_DOWN = 0x23, MUS_RUNNING_HELL = 0x24, MUS_JENKA2 = 0x25, MUS_LIVING_WATERWAY = 0x26, MUS_SEAL_CHAMBER = 0x27, MUS_TOROKOS_THEME = 0x28, MUS_WHITE = 0x29 } MusicID; typedef struct STAGE_TABLE { char parts[0x20]; char map[0x20]; int bkType; char back[0x20]; char npc[0x20]; char boss[0x20]; signed char boss_no; char name[0x20]; } STAGE_TABLE; extern int gStageNo; extern MusicID gMusicNo; extern unsigned int gOldPos; extern MusicID gOldNo; extern const STAGE_TABLE gTMT[95]; extern const char* const gMusicTable[42]; BOOL TransferStage(int no, int w, int x, int y); void ChangeMusic(MusicID no); void ReCallMusic(void);