ref: f8b152bf5dba91eb8b408b9c7335c1f9062c1b79
dir: /src/NpChar.h/
#pragma once
#include <stdint.h>
#include "WindowsWrapper.h"
struct NPCHAR
{
uint8_t cond;
int flag;
int x;
int y;
int xm;
int ym;
int xm2;
int ym2;
int tgt_x;
int tgt_y;
int code_char;
int code_flag;
int code_event;
int surf;
int hit_voice;
int destroy_voice;
int life;
int exp;
int size;
int direct;
uint16_t bits;
RECT rect;
int ani_wait;
int ani_no;
int count1;
int count2;
int act_no;
int act_wait;
RECT hit;
RECT view;
uint8_t shock;
int damage_view;
int damage;
NPCHAR *pNpc;
};
bool LoadEvent(char *path_event);