ref: f8b152bf5dba91eb8b408b9c7335c1f9062c1b79
dir: /src/Stage.h/
#pragma once
struct STAGE_TABLE
{
char parts[0x20];
char map[0x20];
int bkType;
char back[0x20];
char npc[0x20];
char boss[0x20];
char boss_no;
char name[0x20];
};
bool InitStageTable();
void ReleaseStageTable();
bool TransferStage(int no, int w, int x, int y);
void ChangeMusic(int no);
void ReCallMusic();