ref: f956eb9264672be2ac197c9672bbe88f2da3bee8
dir: /msvc2003/CSE2.rc/
// Microsoft Visual C++ generated resource script. // #include "resource1.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // Japanese resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN) #ifdef _WIN32 LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT #pragma code_page(932) #endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,6 PRODUCTVERSION 1,0,0,6 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "041104b0" BEGIN VALUE "FileDescription", "Doukutsu" VALUE "FileVersion", "1, 0, 0, 6" VALUE "InternalName", "Doukutsu Monogatari" VALUE "LegalCopyright", "I can't get MSVC2003 to understand Japanese so here's a placeholder" VALUE "OriginalFilename", "Doukutsu.exe" VALUE "ProductName", "I can't get MSVC2003 to understand Japanese so here's a placeholder" VALUE "ProductVersion", "1, 0, 0, 6" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x411, 1200 END END ///////////////////////////////////////////////////////////////////////////// // // Bitmap // CREDIT01 BITMAP "..\\assets\\resources\\BITMAP\\Credit01.bmp" CREDIT02 BITMAP "..\\assets\\resources\\BITMAP\\Credit02.bmp" CREDIT03 BITMAP "..\\assets\\resources\\BITMAP\\Credit03.bmp" CREDIT04 BITMAP "..\\assets\\resources\\BITMAP\\Credit04.bmp" CREDIT05 BITMAP "..\\assets\\resources\\BITMAP\\Credit05.bmp" CREDIT06 BITMAP "..\\assets\\resources\\BITMAP\\Credit06.bmp" CREDIT07 BITMAP "..\\assets\\resources\\BITMAP\\Credit07.bmp" CREDIT08 BITMAP "..\\assets\\resources\\BITMAP\\Credit08.bmp" CREDIT09 BITMAP "..\\assets\\resources\\BITMAP\\Credit09.bmp" CREDIT10 BITMAP "..\\assets\\resources\\BITMAP\\Credit10.bmp" CREDIT11 BITMAP "..\\assets\\resources\\BITMAP\\Credit11.bmp" CREDIT12 BITMAP "..\\assets\\resources\\BITMAP\\Credit12.bmp" CREDIT14 BITMAP "..\\assets\\resources\\BITMAP\\Credit14.bmp" CREDIT15 BITMAP "..\\assets\\resources\\BITMAP\\Credit15.bmp" CREDIT16 BITMAP "..\\assets\\resources\\BITMAP\\Credit16.bmp" CREDIT17 BITMAP "..\\assets\\resources\\BITMAP\\Credit17.bmp" CREDIT18 BITMAP "..\\assets\\resources\\BITMAP\\Credit18.bmp" PIXEL BITMAP "..\\assets\\resources\\BITMAP\\pixel.bmp" ///////////////////////////////////////////////////////////////////////////// // // ORG // ACCESS ORG "..\\assets\\resources\\ORG\\Access.org" ANZEN ORG "..\\assets\\resources\\ORG\\Anzen.org" BALCONY ORG "..\\assets\\resources\\ORG\\Balcony.org" BALLOS ORG "..\\assets\\resources\\ORG\\Ballos.org" BDOWN ORG "..\\assets\\resources\\ORG\\BreakDown.org" CEMETERY ORG "..\\assets\\resources\\ORG\\Cemetery.org" CURLY ORG "..\\assets\\resources\\ORG\\Curly.org" DR ORG "..\\assets\\resources\\ORG\\Dr.org" ENDING ORG "..\\assets\\resources\\ORG\\Ending.org" ESCAPE ORG "..\\assets\\resources\\ORG\\Escape.org" FANFALE1 ORG "..\\assets\\resources\\ORG\\Fanfale1.org" FANFALE2 ORG "..\\assets\\resources\\ORG\\Fanfale2.org" FANFALE3 ORG "..\\assets\\resources\\ORG\\Fanfale3.org" FIREEYE ORG "..\\assets\\resources\\ORG\\FireEye.org" GAMEOVER ORG "..\\assets\\resources\\ORG\\Gameover.org" GINSUKE ORG "..\\assets\\resources\\ORG\\Ginsuke.org" GRAND ORG "..\\assets\\resources\\ORG\\Grand.org" GRAVITY ORG "..\\assets\\resources\\ORG\\Gravity.org" HELL ORG "..\\assets\\resources\\ORG\\Hell.org" IRONH ORG "..\\assets\\resources\\ORG\\ironH.org" JENKA ORG "..\\assets\\resources\\ORG\\Jenka.org" JENKA2 ORG "..\\assets\\resources\\ORG\\Jenka2.org" KODOU ORG "..\\assets\\resources\\ORG\\Kodou.org" LASTBTL ORG "..\\assets\\resources\\ORG\\LastBtl.org" LASTBT3 ORG "..\\assets\\resources\\ORG\\LastBtl3.org" LASTCAVE ORG "..\\assets\\resources\\ORG\\LastCave.org" MARINE ORG "..\\assets\\resources\\ORG\\Marine.org" MAZE ORG "..\\assets\\resources\\ORG\\Maze.org" MDOWN2 ORG "..\\assets\\resources\\ORG\\MDown2.org" OSIDE ORG "..\\assets\\resources\\ORG\\Oside.org" MURA ORG "..\\assets\\resources\\ORG\\Mura.org" PLANT ORG "..\\assets\\resources\\ORG\\Plant.org" QUIET ORG "..\\assets\\resources\\ORG\\quiet.org" REQUIEM ORG "..\\assets\\resources\\ORG\\Requiem.org" TOROKO ORG "..\\assets\\resources\\ORG\\Toroko.org" VIVI ORG "..\\assets\\resources\\ORG\\Vivi.org" WANPAK2 ORG "..\\assets\\resources\\ORG\\Wanpak2.org" WANPAKU ORG "..\\assets\\resources\\ORG\\Wanpaku.org" WEED ORG "..\\assets\\resources\\ORG\\Weed.org" WHITE ORG "..\\assets\\resources\\ORG\\White.org" XXXX ORG "..\\assets\\resources\\ORG\\XXXX.org" ZONBIE ORG "..\\assets\\resources\\ORG\\Zonbie.org" ///////////////////////////////////////////////////////////////////////////// // // WAVE // WAVE100 WAVE "..\\assets\\resources\\WAVE\\Wave.dat" #endif // Japanese resources ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource1.h\0" END 2 TEXTINCLUDE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED