shithub: cstory

RSS feed

fd0733f6 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 11:32
Fix GLFW3 not handling exit event while not focussed

8549fa56 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 10:56
Avoid WindowsWrapper.h in controller backend

026fea52 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 10:49
Untangle Input.cpp from the controller backend

58fc9a39 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:56
More cleanup

aa9e4860 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:49
Handle WindowBackend_Software_CreateWindow fail

d70e31d2 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:47
Cleanup

cbb11e62 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:43
Cleanup

8fbf3bbe – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:40
Account for GetVertexBufferSlot failure

9275ad46 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:35
This error should result in failure

cdd97cb7 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:32
Some cleanup

4f7cc958 – Clownacy <Clownacy@users.noreply.github.com> authored on 2020/04/13 09:28
Revert "Backends: Added init/de-init messages for backends"

063ec2a9 – Clownacy <Clownacy@users.noreply.github.com> authored and GitHub <noreply@github.com> committed on 2020/04/13 09:27
Merge pull request #111 from GabrielRavier/portableAddImprovedErrorHandlingBackends

9be8b9a4 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 22:26
Backends: Added init/de-init messages for backends

53e2b715 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:19
Backends/SDL2/Misc: `!x` -> `x == NULL`

d0b8aef2 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:18
Backends/SDL2/Controller: `!x` -> `x == 0`

92d56569 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:16
Backends: Use "SDL" instead of "SDL2" to match documentation vocabulary

5ed34e73 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:11
Backends/Rendering/SDLTexture: Used `Uint8` instead of `uint8_t` to match `SDL_SetRenderDrawColor`

4301fc61 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:10
Backends/Rendering/SDLTexture: `!x` -> `x == NULL`

9ad14b89 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:09
Backends/Rendering/SDLTexture: `!x` -> `x == NULL`

3f0d8b2e – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:08
Backends/SDL2/Window-Software: `!x` -> `x == NULL`

b58cfcdd – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:05
Backends/SDL2/Window-Software: Removed un-needed braces

d41bf46c – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:04
Backends/SDL2/Controller: `x` -> `x != NULL` and removed unnecessary braces

d8708050 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:03
Backends/SDL2/Controller: `x` -> `x != NULL` and fixed unequal braces

a7639844 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:01
Backends/Rendering/SDLSurface: `!x` -> `x == NULL`

2feba106 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 21:00
Backends/Rendering/SDLSurface: Invert `if` and use `!= NULL` instead of implicit conversion to `bool`

65e7164c – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:59
Backends/Rendering/OpenGL3: Use `!= NULL` instead of implicit conversion to `bool`

4d10c2cc – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:58
Backends/Rendering/OpenGL3: Wrap both sides of if-else with {} equally.

690a87db – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:57
Backends/GLFW3/Controller: Wrap both sides of if-else with {} equally.

77e00a93 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:55
Backends/GLFW3/Controller: Use `!= NULL` instead of implicit conversion to `bool`

1a5da443 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:54
Backends/Rendering/OpenGL3: Fixed OpenGLES2 compile

27eb7d17 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:49
Backend/Audio/SDL2: Replace `puts` call with `Backend_PrintInfo`

89fb2222 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:46
Backends/Rendering/OpenGL: Replaced printf with Backend_PrintInfo

dcd4bcf1 – Gabriel Ravier <gabravier@gmail.com> authored on 2020/04/11 20:42
Backends: Fix some of the error handling and replaced some printf calls