ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/SDL2/android-project/app/src/main/AndroidManifest.xml/
<?xml version="1.0" encoding="utf-8"?> <!-- Replace com.test.game with the identifier of your game below, e.g. com.gamemaker.game --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.libsdl.app" android:versionCode="1" android:versionName="1.0" android:installLocation="auto"> <!-- OpenGL ES 2.0 --> <uses-feature android:glEsVersion="0x00020000" /> <!-- Touchscreen support --> <uses-feature android:name="android.hardware.touchscreen" android:required="false" /> <!-- Game controller support --> <uses-feature android:name="android.hardware.bluetooth" android:required="false" /> <uses-feature android:name="android.hardware.gamepad" android:required="false" /> <uses-feature android:name="android.hardware.usb.host" android:required="false" /> <!-- External mouse input events --> <uses-feature android:name="android.hardware.type.pc" android:required="false" /> <!-- Audio recording support --> <!-- if you want to capture audio, uncomment this. --> <!-- <uses-feature android:name="android.hardware.microphone" android:required="false" /> --> <!-- Allow writing to external storage --> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <!-- Allow access to Bluetooth devices --> <uses-permission android:name="android.permission.BLUETOOTH" /> <!-- Allow access to the vibrator --> <uses-permission android:name="android.permission.VIBRATE" /> <!-- if you want to capture audio, uncomment this. --> <!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> --> <!-- Create a Java class extending SDLActivity and place it in a directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java then replace "SDLActivity" with the name of your class (e.g. "MyGame") in the XML below. An example Java class can be found in README-android.md --> <application android:label="@string/app_name" android:icon="@mipmap/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:hardwareAccelerated="true" > <!-- Example of setting SDL hints from AndroidManifest.xml: <meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/> --> <activity android:name="SDLActivity" android:label="@string/app_name" android:alwaysRetainTaskState="true" android:launchMode="singleInstance" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <!-- Drop file event --> <!-- <intent-filter> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="*/*" /> </intent-filter> --> </activity> </application> </manifest>