ref: ff44d2fd0653d45f549a7f85dac736447083844b
dir: /external/SDL2/src/dynapi/SDL_dynapi.h/
/* Simple DirectMedia Layer Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef SDL_dynapi_h_ #define SDL_dynapi_h_ /* IMPORTANT: This is the master switch to disabling the dynamic API. We made it so you have to hand-edit an internal source file in SDL to turn it off; you can do it if you want it badly enough, but hopefully you won't want to. You should understand the ramifications of turning this off: it makes it hard to update your SDL in the field, and impossible if you've statically linked SDL into your app. Understand that platforms change, and if we can't drop in an updated SDL, your application can definitely break some time in the future, even if it's fine today. To be sure, as new system-level video and audio APIs are introduced, an updated SDL can transparently take advantage of them, but your program will not without this feature. Think hard before turning it off. */ #ifdef SDL_DYNAMIC_API /* Tried to force it on the command line? */ #error Nope, you have to edit this file to force this off. #endif #ifdef __APPLE__ #include "TargetConditionals.h" #endif #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE /* probably not useful on iOS. */ #define SDL_DYNAMIC_API 0 #elif defined(__native_client__) && __native_client__ /* probably not useful on NACL. */ #define SDL_DYNAMIC_API 0 #elif defined(__EMSCRIPTEN__) && __EMSCRIPTEN__ /* probably not useful on Emscripten. */ #define SDL_DYNAMIC_API 0 #elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT /* probably not useful on WinRT, given current .dll loading restrictions */ #define SDL_DYNAMIC_API 0 #elif defined(__PSP__) && __PSP__ #define SDL_DYNAMIC_API 0 #elif defined(__riscos__) && __riscos__ /* probably not useful on RISC OS, since dlopen() can't be used when using static linking. */ #define SDL_DYNAMIC_API 0 #elif defined(__clang_analyzer__) #define SDL_DYNAMIC_API 0 /* Turn off for static analysis, so reports are more clear. */ #endif /* everyone else. This is where we turn on the API if nothing forced it off. */ #ifndef SDL_DYNAMIC_API #define SDL_DYNAMIC_API 1 #endif #endif /* vi: set ts=4 sw=4 expandtab: */